Dead Mall Game


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Sprawling Cities and Our Endangered Public Health


Sprawling Cities and Our Endangered Public Health

Author: Stephen Verderber

language: en

Publisher: Routledge

Release Date: 2012-05-31


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Sprawl is an unsustainable pattern of growth that threatens to undermine the health of communities globally. It has been a dominant mid-to-late twentieth century growth pattern in developed countries and in the twenty-first century has shown widespread signs of proliferation in India, China, and other growing countries. The World Health Organization cites sprawl for its serious adverse public health consequences for humans and ecological habitats. The many adverse impacts of sprawl on the health of individuals, communities, and biological ecosystems are well documented. Architects have been rightly criticized for failing to grasp the aesthetic and functional challenge to create buildings and places that mitigate sprawl while simultaneously promoting healthier, active lifestyles in neighbourhoods and communities. Sprawling Cities and Our Endangered Public Health examines the past and present role of architecture in relation to the public health consequences of unmitigated sprawl and the ways in which it threatens our future. Topics examined include the role of twentieth century theories of architecture and urbanism and their public health ramifications, examples of current unsustainable practices, design considerations for the creation of health-promoting architecture and landscape urbanism, a critique of recent case studies of sustainable alternatives to unchecked sprawl, and prognostications for the future. Architects, public health professionals, landscape architects, town planners, and a broad range of policy specialists will be able to apply the methods and tools presented here to counter unmitigated sprawl and to create architecture that promotes active, healthier lifestyles. Stephen Verderber is an internationally respected evidence-based researcher/practitioner/educator in the emerging, interdisciplinary field of architecture, health, and society. This, his latest book on the interactions between our buildings, our cities and our health, is an invaluable reference source for everyone concerned with sustainable architecture and landscape urbanism.

Interactive Storytelling


Interactive Storytelling

Author: Frank Nack

language: en

Publisher: Springer

Release Date: 2016-11-08


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This book constitutes the refereed proceedings of the 9th International Conference on Interactive Digital Storytelling, ICIDS 2016, held in Los Angeles, CA, USA, in November 2016. The 26 revised full papers and 8 short papers presented together with 9 posters, 4 workshop, and 3 demonstration papers were carefully reviewed and selected from 88 submissions. The papers are organized in topical sections on analyses and evaluation systems; brave new ideas; intelligent narrative technologies; theoretical foundations; and usage scenarios and applications.

The Video Games Guide


The Video Games Guide

Author: Matt Fox

language: en

Publisher: McFarland

Release Date: 2013-01-17


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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.