Creativity In Intelligent Technologies And Data Science


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Creativity in Intelligent Technologies and Data Science


Creativity in Intelligent Technologies and Data Science

Author: Alla G. Kravets

language: en

Publisher: Springer Nature

Release Date: 2023-10-13


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This book constitutes the proceedings of the 5th Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2023, held in Volgograd, Russia, in September 2023. The 40 regular papers and 2 keynote papers presented were carefully reviewed and selected from 148 submissions. The papers are organized in the following topical sections: Artificial intelligence and deep learning technologies for creative tasks. Knowledge discovery in patent and open sources; Artificial intelligence & Deep Learning Technologies for Creative tasks. Open science semantic technologies; Artificial intelligence and deep learning technologies for creative tasks. Computer vision and knowledge-based control; Cyber-physical systems and big data-driven control: pro-active modeling in intelligent decision making support; Cyber-Physical Systems & Big Data-driven world. Industrial creativity in CASE/CAI/CAD/PDM; Cyber-Physical Systems & Big Data-driven world. Intelligent Internet of Services and Internet of Things; Intelligent Technologies in Social Engineering. Data Science in Social Networks Analysis and Cyber Security; Intelligent Technologies in Social Engineering. Creativity & Game-Based Learning; Intelligent Technologies in Social Engineering. Intelligent Technologies in Medicine& Healthcare; Intelligent Technologies in Social Engineering. Intelligent technologies in Urban Design&Computing.

Creativity in Intelligent Technologies and Data Science


Creativity in Intelligent Technologies and Data Science

Author: Alla Kravets

language: en

Publisher: Springer

Release Date: 2015-09-11


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This book constitutes the refereed proceedings of the First Conference on Creativity in Intelligent Technologies and Data Science, CIT&DS 2015, held in Volgograd, Russia, in September 2015. The 66 revised full papers and two short papers presented were carefully reviewed and selected from 208 submissions. The papers are organized in topical sections on computational creativity for science and design; knowledge discovery in patent and open sources for creative tasks; software computer-aided design and agent-based systems; conceptual, cognitive and qualitative modeling with application in intelligent decision making; design creativity in CAD/CAM/CAE/PDM; intelligent decision support for continual improvement process; data science in energy management, transportation and urban development; data science in social networks analysis; natural language and image processing and analysis; game-based learning technologies in engineering education and educational games design; personalized learning in Web-based intelligent educational systems; e-inclusion: development of smart mobile applications for people with disabilities.

Creativity in Intelligent Technologies and Data Science


Creativity in Intelligent Technologies and Data Science

Author: Alla G. Kravets

language: en

Publisher: Springer Nature

Release Date: 2021-09-15


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This book constitutes the proceedings of the 4th Conference on Creativity in Intellectual Technologies and Data Science, CIT&DS 2021, held in Volgograd, Russia, in September 2021. The 39 full papers, 7 short papers, and 2 keynote papers presented were carefully reviewed and selected from 182 submissions. The papers are organized in the following topical sections: Artificial intelligence and deep learning technologies: knowledge discovery in patent and open sources; open science semantic technologies; IoT and computer vision in knowledge-based control; Cyber-physical systems and big data-driven control: pro-active modeling in intelligent decision making support; design creativity in CASE/CAI/CAD/PDM; intelligent technologies in urban design and computing; Intelligent technologies in social engineering: data science in social networks analysis and cyber security; educational creativity and game-based learning; intelligent assistive technologies: software design and application.