Create A Game Environment With Blender And Unity

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Create a Game Environment with Blender and Unity

Use Blender, Photoshop, and Unity to create your own game environments About This Video Model game assets in Blender Create UV maps and texture maps Use FBX to import Blender models into Unity Light your scenes in Unity In Detail Learn to create the incredible video games you've always dreamed of with Blender. A powerful tool for independent and commercial projects all over the world, you can easily download and use it for free. Blender provides an excellent cost-effective way to learn the fundamentals of 3D modeling, texturing, and rendering. Since 1995, it has witnessed a steady growth in the animation and visual effects industry by offering new and exciting features. In this course, you will use Blender and Unity in an integrated way to create a run-down apartment game environment. You will establish a pipeline process between Blender and Unity and explore different ways of organizing your game projects. While building an intuitive game environment, you'll also get up to speed with game modeling, UV mapping, texturing, and lighting. As you progress, the course will focus on the use of Adobe Photoshop and Substance Painter when texturing game assets. By the end of this course, you will have developed the skills you need to use Blender for designing interactive game environments. Downloading the example code for this course: You can download the example code files for this course on GitHub at the following link: https://github.com/PacktPublishing/Create-Game-Assets-with-Blender-and-Substance-Painter . If you require support please email: [email protected].
Creating a Game Environment in Blender and Unity

Learn how to model and texture a game environment, like the detailed city scene shown in this course, in Blender. Author Darrin Lile provides a "how and why" overview of the entire process, starting with modeling sections of the environment, which can be used to construct the game level in a modular way. Next Darrin shows how to UV map the objects in the scene and how to use Photoshop to create the textures. Finally, he goes over the process of exporting the assets to the Unity game engine, where he adds materials and textures and tests the scene.
Game Character Creation with Blender and Unity

A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine. It presents a step-by-step approach to modeling, texturing, and animating a character using the popular Blender software, with emphasis on low polygon modeling and an eye for using sculpting and textures, and demonstrates how to bring the character into the Unity game engine. Game creation is a popular and productive pursuit for both hobbyists and serious developers; this guide brings together two effective tools to simplify and enhance the process Artists who are familiar with Blender or other 3D software but who lack experience with game development workflow will find this book fills important gaps in their knowledge Provides a complete tutorial on developing a game character, including modeling, UV unwrapping, sculpting, baking displacements, texturing, rigging, animation, and export Emphasizes low polygon modeling for game engines and shows how to bring the finished character into the Unity game engine Whether you're interested in a new hobby or eager to enter the field of professional game development, this book offers valuable guidance to increase your skills.