Context Aware Communication And Computing Applications For Smart Environment

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Context-Aware Communication and Computing: Applications for Smart Environment

This book introduces context-aware computing, providing definitions, categories, characteristics, and context awareness itself and discussing its applications with a particular focus on smart learning environments. It also examines the elements of a context-aware system, including acquisition, modelling, reasoning, and distribution of context. It also reviews applications of context-aware computing – both past and present – to offer readers the knowledge needed to critically analyse how context awareness can be put to use. It is particularly to those new to the subject area who are interested in learning how to develop context-aware computing-oriented applications, as well as postgraduates and researchers in computer engineering, communications engineering related areas of information technology (IT). Further it provides practical know-how for professionals working in IT support and technology, consultants and business decision-makers and those working in the medical, human, and social sciences.
Managing Interactions in Smart Environments

Research into Smart Buildings and Spaces has increased rapidly over the last few years. This volume aims to address the convergence of research in Distributed Systems, Robotics and Human Centred computing within the domain of smart buildings and present a unique opportunity to investigate work that crosses the boundaries of these disciplines. It provides an overview of progress in a fast-moving area, by bringing together researchers, implementors and practitioners and the papers draw together the developments and concerns of those working on the different aspects of smart environments, as well as providing views on the future prospects for work in this area.
Ubiquitous Computing

This book provides an introduction to the complex field of ubiquitous computing Ubiquitous Computing (also commonly referred to as Pervasive Computing) describes the ways in which current technological models, based upon three base designs: smart (mobile, wireless, service) devices, smart environments (of embedded system devices) and smart interaction (between devices), relate to and support a computing vision for a greater range of computer devices, used in a greater range of (human, ICT and physical) environments and activities. The author details the rich potential of ubiquitous computing, the challenges involved in making it a reality, and the prerequisite technological infrastructure. Additionally, the book discusses the application and convergence of several current major and future computing trends. Key Features: Provides an introduction to the complex field of ubiquitous computing Describes how current technology models based upon six different technology form factors which have varying degrees of mobility wireless connectivity and service volatility: tabs, pads, boards, dust, skins and clay, enable the vision of ubiquitous computing Describes and explores how the three core designs (smart devices, environments and interaction) based upon current technology models can be applied to, and can evolve to, support a vision of ubiquitous computing and computing for the future Covers the principles of the following current technology models, including mobile wireless networks, service-oriented computing, human computer interaction, artificial intelligence, context-awareness, autonomous systems, micro-electromechanical systems, sensors, embedded controllers and robots Covers a range of interactions, between two or more UbiCom devices, between devices and people (HCI), between devices and the physical world. Includes an accompanying website with PowerPoint slides, problems and solutions, exercises, bibliography and further reading Graduate students in computer science, electrical engineering and telecommunications courses will find this a fascinating and useful introduction to the subject. It will also be of interest to ICT professionals, software and network developers and others interested in future trends and models of computing and interaction over the next decades.