Conceiving Virtuality From Art To Technology


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Conceiving Virtuality: From Art To Technology


Conceiving Virtuality: From Art To Technology

Author: Joaquim Braga

language: en

Publisher: Springer Nature

Release Date: 2019-09-05


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This book provides new theoretical approaches to the subject of virtuality. All chapters reflect the importance of extending the analysis of the concept of “the virtual” to areas of knowledge that, until today, have not been fully included in its philosophical foundations. The respective chapters share new insights on art, media, psychic systems and technology, while also presenting new ways of articulating the concept of the virtual with regard to the main premises of Western thought. Given its thematic scope, this book is intended not only for a philosophical audience, but also for all scientists who have turned to the humanities in search of answers to their questions.

The Phenomenology of Virtual Technology


The Phenomenology of Virtual Technology

Author: Daniel O'Shiel

language: en

Publisher: Bloomsbury Publishing

Release Date: 2022-07-14


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The digital age we now live in is fundamentally changing how we relate to our perceptions and images. Daniel O'Shiel provides the first comprehensive phenomenology of virtual technology in order to show how the previously well-established experiential lines and structures between three basic categories of phenomenal experience – our everyday perceptions of reality; our everyday fantasies of irreality; and our everyday engagements with external images, not least digital ones – are becoming blurred, inverted or are even collapsing in a new era where a specific type of virtuality is coming to the fore. O'Shiel examines in depth just what this means for the phenomenology behind it, as well as the concrete practical consequences going forward. The work is divided into two main parts. In the first O'Shiel fully investigates the phenomenological natures of perception and imagination through close textual analyses of the relevant works by Edmund Husserl, Eugen Fink and Jean-Paul Sartre. In each phenomenologist perception and imagination are ultimately seen as different in kind, although the dividing line differs, especially with reference to a middle category of 'image-consciousness' (Bildbewusstsein). This first part argues for basic phenomenological differences between perceptions; physical and external images; and more mental imagery, while also allowing for a more general gradation between them. The second part then applies these theoretical findings to some of the most influential 'virtual technologies' today – social media; online gaming; and some virtual, augmented and mixed reality technologies – in order to show how previously clear categories of real and irreal, present and absent, genuine and fake, and even true and false, are becoming less so.

Phenomenologies of the Digital Age


Phenomenologies of the Digital Age

Author: Marco Cavallaro

language: en

Publisher: Taylor & Francis

Release Date: 2024-12-18


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This volume explores the broad and rich spectrum of contemporary phenomenological engagement with digital technologies. By focusing on plural forms of the digital, it offers arobust and flexible framework for contemporary phenomenological investigations in the digital age. It contends that the impact of digital technologies on the lifeworld involves both the emergence of novel fields of lived experience in need of phenomenological analysis and the transformation of the method and attitude of phenomenologically oriented philosophers towards the world. The chapters cover topics including immersion in virtual environments, the impact of digital cognitive devices on our perception of time, the invisibility of digital technologies in the lifeworld, the new extension of reality rendered possible by the employment of digital devices, how new technologies affect our intimacy and sexual body, the new methodological paradigm for phenomenological research prompted by digital technologies, the additive upshot of virtual imaginary, the intersection of the real and the virtual in augmented reality experiences, the structures of perception in the regime of digitally generated environments, how it feels like to empathize with others in a regime of virtual reality, process of en-rolling in the constitution of a virtual subject, the transformation of virtual reality into conspiratorial reality by means of on-line media platforms, and the problem of the extent to which technological environments impact human cognitive and perceptual experience. Phenomenologies of the Digital Age will be of interest to scholars and advanced students working in phenomenology, philosophy of technology, science & technology studies, and media studies. Chapter 10 of this book is freely available as a downloadable Open Access PDF at http://www.taylorfrancis.com under a Creative Commons Attribution-Non Commercial-No Derivatives (CC-BY-NC-ND) 4.0 license.