Computers Curriculum And Cultural Change

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Computers, Curriculum, and Cultural Change

Computers, Curriculum, and Cultural Change: An Introduction for Teachers, Second Edition is a comprehensive introduction to using computers in educational settings. What distinguishes this text from others on the topic is its focus on: *the issue of how computers are redefining our culture and society and the work of schools; *the idea of using the computer as a tool for increasing efficiency and productivity in curriculum; and *the concept of the computer as a tool not only for efficiency, but actually as a means of enhancing intelligence. This text provides students with an introduction to basic computer skills and experience, enhanced by helpful pedagogical aids, including case studies and highlighted features, such as Portfolio Development, Reflective Practice, Computing Timelines, Filmographies, bibliographical sources, and a text-linked glossary of key computer terms. New in the Second Edition: In addition to being thoroughly updated, a new section has been added to Chapter 1, "Creating an Electronic Portfolio," with activities linked to the standards for educational computing established by the International Society for Technology in Education (ISTE). Electronic portfolio activities at the end of each chapter give students the hands-on practical skills they need and, at the same time, cover the necessary theoretical and conceptual material for an introductory educational computing course.
Computers, Curriculum, and Cultural Change

Computers, Curriculum, and Cultural Change is a comprehensive introduction to using computers in K-12 settings. It includes not only the "nuts and bolts" of educational computing and up-to-date coverage of hardware and software issues, but is distinguished by its emphasis on the deeper questions of how computers are redefining the way we teach and learn. More specifically, the questions addressed include: * how computers are changing our culture and society; * how they are changing the traditional curriculum, the work of teachers, and the work done in schools; * the use of computers as tools for increasing efficiency and productivity in the curriculum; and * the concept that the computer is not only a tool for efficiency, but actually a means of enhancing our intelligence. Supported by its own Web site, with links to major computer and educational sites, Computers, Curriculum, and Cultural Change includes many special features, such as case studies, activities for reflective practice, model curriculum plans, questions for discussion, software evaluation models, and model acceptable use policies.
Computers, Curriculum, and Cultural Change

Computers, Curriculum, and Cultural Change: An Introduction for Teachers, Second Edition is a comprehensive introduction to using computers in educational settings. What distinguishes this text from others on the topic is its focus on: the issue of how computers are redefining our culture and society and the work of schools; the idea of using the computer as a tool for increasing efficiency and productivity in curriculum; and the concept of the computer as a tool not only for efficiency, but actually as a means of enhancing intelligence. This text provides students with an introduction to basic computer skills and experience, enhanced by helpful pedagogical aids, including case studies and highlighted features, such as Portfolio Development, Reflective Practice, Computing Timelines, Filmographies, bibliographical sources, and a text-linked glossary of key computer terms. New in the Second Edition: In addition to being thoroughly updated, a new section has been added to Chapter 1, "Creating an Electronic Portfolio," with activities linked to the standards for educational computing established by the International Society for Technology in Education (ISTE). Electronic portfolio activities at the end of each chapter give students the hands-on practical skills they need and, at the same time, cover the necessary theoretical and conceptual material for an introductory educational computing course.