Computer Graphics Simplified


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Computer Graphics Simplified


Computer Graphics Simplified

Author: Pasquale De Marco

language: en

Publisher: Pasquale De Marco

Release Date: 2025-07-13


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In a world where imagination meets technology, Computer Graphics Simplified unveils the secrets of creating captivating digital masterpieces. This comprehensive guidebook takes you on a journey through the realm of computer graphics, empowering you with the skills and knowledge to transform your creative visions into stunning digital realities. Written in a clear and engaging style, this book is perfect for aspiring artists, designers, and anyone fascinated by the world of computer graphics. With a focus on practical knowledge and hands-on exercises, you'll learn the fundamental principles and techniques that underpin this captivating art form. From the basics of 3D modeling and animation to advanced topics like lighting, rendering, and compositing, this book covers a wide range of essential concepts. You'll discover how to create realistic materials, simulate dynamic effects, and bring characters and objects to life with animation. But Computer Graphics Simplified goes beyond just teaching you the technical skills. It also delves into the creative and artistic aspects of computer graphics, inspiring you to think outside the box and explore the limitless possibilities of digital art. With each chapter, you'll gain a deeper understanding of the techniques and concepts that underpin this captivating art form. You'll be equipped with the skills and knowledge to create your own compelling 3D graphics, whether it's for movies, video games, architectural visualizations, or any other creative endeavor. Join us on this exciting expedition into the world of computer graphics, where you'll learn to create stunning digital worlds that captivate and amaze. Unleash your creativity and let your imagination soar as you embark on a journey that will leave you inspired and empowered to create extraordinary digital masterpieces. If you like this book, write a review!

Computer Graphics from Scratch


Computer Graphics from Scratch

Author: Gabriel Gambetta

language: en

Publisher: No Starch Press

Release Date: 2021-05-13


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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Fundamentals of Computer Graphics


Fundamentals of Computer Graphics

Author: Steve Marschner

language: en

Publisher: CRC Press

Release Date: 2018-10-24


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Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts