Computer Graphics And Multimedia Insights Mathematical Models And Programming Paradigms


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COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS


COMPUTER GRAPHICS AND MULTIMEDIA INSIGHTS, MATHEMATICAL MODELS AND PROGRAMMING PARADIGMS

Author: EVANGELINE, D.

language: en

Publisher: PHI Learning Pvt. Ltd.

Release Date: 2016-04-13


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Nowadays, Computer Graphics and Multimedia have become crucial areas of study in the field of Computer Science and Information Technology. The commercial and academic viability of the field can be understood from its usability and application in various areas, including entertainment, education, image processing, CAD/CAM, fine arts, and so on. Students not only need to have a firm grounding in these fields but also have to learn how to integrate these technologies to get the desired results. This book, written in an easy-to-grasp style, equips the readers with all the basic and advanced concepts of computer graphics and multimedia. Inclusion of sufficient programs relating to C, OpenGL, VRML, Python Turtle Graphics and GKS helps the readers in generating realistic images. The text not only incorporates standard algorithms but also keeps pace with the newly invented ones. It provides an insight into graphics programming using various software packages. In most of the chapters, a number of solved numerical problems are provided to help students learn the practical applications of the preceding concept. Primarily intended for the undergraduate and postgraduate students of Computer Science and Engineering, Information Technology, and Mechanical Engineering, the book is equally useful for the students opting BCA, MCA, B.Sc. (CS/IT), M.Sc. (CS/IT) and Multimedia courses.

The Indian National Bibliography


The Indian National Bibliography

Author:

language: en

Publisher:

Release Date: 2018-10


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FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA


FUNDAMENTALS OF COMPUTER GRAPHICS AND MULTIMEDIA

Author: D. P. MUKHERJEE

language: en

Publisher: PHI Learning Pvt. Ltd.

Release Date: 1998-01-01


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Intended as a textbook for students of computer science and management, this study strives to bring the concept of multimedia and computer graphics into a single volume. The book covers most of the scan conversion algorithms and other necessary ingredients for realistic rendering, such as techniques of image clipping, illumination and shading. It lays down the fundamental principles of computer graphics and provides the methodologies and algorithms, which act as building blocks of advanced animation and rendering techniques. The emphasis is clearly on explaining the techniques and the mathematical basis. The book also gives an introductory level description on graphics and audio and video hardware, which is sufficient for understanding some of the intricacies in these fields. Since graphics are best learnt with the help of computer implementation of the graphics algorithm, the pseudocodes and problems at the ends of chapters will encourage readers to implement some of the interesting applications of graphics.