Computer Game Designer

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Game Design

Practical, complete coverage of game design basics from design process to production This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production. Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
Computer Game Designer

Author: Infobase Holdings, Inc.
language: en
Publisher: Infobase Publishing
Release Date: 2008
Chapters include: - Get Ready for Action - Game Designer on the Job - The High-Speed Evolution of Electronic Games - Game Designer in Training - The Players Who Bring Games to Life - Kids Ask, Game Designers Answer - Virtual Apprentice: Game Designer for a Day. Each accessible book includes: - A behind-the-scenes look at the featured industry - Profiles of working professionals that offer an inside peek at what they do - Reality Check sidebars to help readers decide if this is the job for them - Find Out More and Check It Out sidebars for further research - A Day in the Life activity list that details a typical day on the job - Q&As between real-life kids and pros - A Count Me In journal feature for readers to track their activities. With a lively tone, dynamic look, and plenty of full-color and black-and-white photographs, the Virtual Apprentice books are the perfect starting point for young adults beginning their career exploration.
Computer Game Developer: Introduction""; ""2: The History of Computer Game Design""; ""3: Types of Computer Games""; ""4: Computer Game Designers ""; ""5: Tools of the Computer Game Designer""; ""6: Becoming a Computer Game Designer""; ""7: Profiles in Computer Game Design""; ""Appendix""; ""Glossary""; ""Bibliography""; ""Further Reading""; ""Index""; ""Picture Credits

Examines the history of computer game design, the different types of games and how they are used, and the people who design them.