Computational Models Of Games

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Computational Models of Games

Computational Models of Games describes a model of two person games - called a probabilistic game automaton - that unifies other important models that have been developed to reflect the game-like properties of computational problems.
Computational Models of Motivation for Game-Playing Agents

The focus of this book is on three influential cognitive motives: achievement, affiliation, and power motivation. Incentive-based theories of achievement, affiliation and power motivation are the basis for competence-seeking behaviour, relationship-building, leadership, and resource-controlling behaviour in humans. In this book we show how these motives can be modelled and embedded in artificial agents to achieve behavioural diversity. Theoretical issues are addressed for representing and embedding computational models of motivation in rule-based agents, learning agents, crowds and evolution of motivated agents. Practical issues are addressed for defining games, mini-games or in-game scenarios for virtual worlds in which computer-controlled, motivated agents can participate alongside human players. The book is structured into four parts: game playing in virtual worlds by humans and agents; comparing human and artificial motives; game scenarios for motivated agents; and evolution and the future of motivated game-playing agents. It will provide game programmers, and those with an interest in artificial intelligence, with the knowledge required to develop diverse, believable game-playing agents for virtual worlds.
Computational Models of Argument

The subject of argumentation has been studied since ancient times, but it has seen major innovations since the advent of the computer age. Software already exists which can create and evaluate arguments in high-stake situations, such as medical diagnosis and criminal investigation; formal systems can help us appreciate the role of the value judgments which underlie opposing positions; and it is even possible to enter into argumentative dialogues as if playing a computer game. This book presents the 28 full papers, 17 short papers and a number of system demonstrations, described in an extended abstract, from the 2012 biennial Computational Models of Argument (COMMA) conference, held in Vienna, Austria. Papers by the invited speakers Professor Trevor Bench-Capon, Professor Erik Krabbe and Professor Keith Stenning are also included. This year, for the first time, COMMA invited the submission of papers for an innovative applications track, and those which were accepted for presentation are included in this volume. Argumentation can be studied from many angles, including the artificial, natural and theoretical systems perspective.Presentations at the 2012 conference addressed the subject from these perspectives and many more.