Computational Intelligence In Sports


Download Computational Intelligence In Sports PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Computational Intelligence In Sports book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.

Download

Computational Intelligence in Sports


Computational Intelligence in Sports

Author: Iztok Fister

language: en

Publisher: Springer

Release Date: 2018-12-17


DOWNLOAD





This book presents recent research on computational intelligence (CI) algorithms in the field of sport. In the modern age, information technologies have greatly reduced the need for human effort in the carrying out of many daily tasks. These technologies have radically influenced the lives of humans, and the information society in general. Unfortunately, these advances have brought with them certain negative effects, including the encouragement of sedentary lifestyles and the attendant health problems such as obesity that these engender. Other modern maladies, chiefly cardiovascular disease, diabetes, and cancer, have also been on the increase. Today, sports are virtually the only activity that still connects modern humans to their original lifestyle, which was based on physical motion. This book tears familiarizing sports scientists with the foundations of computational intelligence, while at the same time presenting the problems that have arisen in the training domain to computer scientists. Lastly, the book proposes the use of an Artificial Sports Trainer designed to enhance the training of modern athletes who cannot afford the considerable expense of hiring a human personal trainer. This intelligent system can monitor performance and design and direct appropriate future training, thus promoting both healthy lifestyles and competitive success in athletes.

Artificial Intelligence and Games


Artificial Intelligence and Games

Author: Georgios N. Yannakakis

language: en

Publisher: Springer

Release Date: 2018-02-17


DOWNLOAD





This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.

Artificial Intelligence in Sports, Movement, and Health


Artificial Intelligence in Sports, Movement, and Health

Author: Carlo Dindorf

language: en

Publisher: Springer Nature

Release Date: 2024-09-02


DOWNLOAD





This comprehensive work explores Artificial Intelligence ́s profound impact on revolutionizing how we approach sports, movement, and health. It presents a rich collection of insights, practical applications, and perspectives poised to transform these domains. Therefore, leading experts in the fields were brought together, offering diverse perspectives and applications across various disciplines. Through the examination of real-world use cases and future possibilities, this book empowers readers with knowledge, enhancing the understanding of the transformative potential of AI in sports, movement, and health.