Comprehensive Computer Graphics Including C


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Comprehensive Computer Graphics (including C++)


Comprehensive Computer Graphics (including C++)

Author: V.K. Pachghare

language: en

Publisher: Laxmi Publications

Release Date: 2005-12


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Computer Graphics and Multimedia


Computer Graphics and Multimedia

Author: Atul P. Godse

language: en

Publisher: Technical Publications

Release Date: 2021-01-01


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The book presents comprehensive coverage of Computer Graphics and Multimedia concepts in a simple, lucid and systematic way. It uses C programming language to implement various algorithms explained in the book. The book is divided into two parts. The first part focuses on a wide range of exciting topics such as illumination and colour models, shading algorithms, line, curves, circle and ellipse drawing algorithms, polygon filling, 2D and 3D transformations, windowing and clipping, 3D object representation, 3D viewing, viewing pipeline, and visible surface detection algorithms. The second part focuses on multimedia basics, multimedia applications, multimedia system architecture, evolving technologies for multimedia, defining objects for multimedia systems, multimedia data interface standards, multimedia databases, compression and decompression, data and file format standards, multimedia I/O technologies, digital voice and audio, video image and animation, full-motion video and storage and retrieval technologies. It also describes multimedia authoring and user interface, Hypermedia messaging, mobile messaging, integrated multimedia message standards, integrated document management and distributed multimedia systems. Case Study : Blender graphics - Blender fundamentals, drawing basic shapes, modelling, shading and textures.

Mathematical Tools in Computer Graphics with C# Implementations


Mathematical Tools in Computer Graphics with C# Implementations

Author: Alexandre Hardy

language: en

Publisher: World Scientific

Release Date: 2008


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Presents introductory and advanced topics in the field of computer graphics with mathematical descriptions and derivations. This book offers a balance of theory, applications, and code, and derives the underlying numerical methods and algorithms. It contains the classes in C# necessary for computer graphics, and offers an explanation of the code.