Compiler Design Mcq Javatpoint


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Methods in Social Research


Methods in Social Research

Author: William J. Goode

language: en

Publisher:

Release Date: 2006


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Ethics for the Information Age


Ethics for the Information Age

Author: Michael Jay Quinn

language: en

Publisher: Addison Wesley Publishing Company

Release Date: 2005


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Ethics for the Information Age offers students a timely, balanced, and impartial treatment of computer ethics. By including an introduction to ethical theories and material on the history of computing, the text addresses all the topics of the "Social and Professional Issues" in the 2001 Model Curricula for Computing developed by the ACM and IEEE Computer Society. By introducing ethical theories early and using them throughout the book to evaluate moral problems related to information technology, the book helps students develop the ability to reach conclusions and defend them in front of an audience. Every issue is studied from the point of view of multiple ethical theories in order to provide a balanced analysis of relevant issues. Earlier chapters focus on issues concerned with the individual computer user including email, spam, intellectual property, open source movement, and free speech and Web censorship. Later chapters focus on issues with greater impact on society as a whole such as privacy, computer and network security, and computer error. The final chapter discusses professionalism and the Software Engineering Code of Ethics. It invites students to contemplate the ethical dimensions of decisions computer professionals must frequently make.

Think Java


Think Java

Author: Allen B. Downey

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2016-05-06


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Currently used at many colleges, universities, and high schools, this hands-on introduction to computer science is ideal for people with little or no programming experience. The goal of this concise book is not just to teach you Java, but to help you think like a computer scientist. You’ll learn how to program—a useful skill by itself—but you’ll also discover how to use programming as a means to an end. Authors Allen Downey and Chris Mayfield start with the most basic concepts and gradually move into topics that are more complex, such as recursion and object-oriented programming. Each brief chapter covers the material for one week of a college course and includes exercises to help you practice what you’ve learned. Learn one concept at a time: tackle complex topics in a series of small steps with examples Understand how to formulate problems, think creatively about solutions, and write programs clearly and accurately Determine which development techniques work best for you, and practice the important skill of debugging Learn relationships among input and output, decisions and loops, classes and methods, strings and arrays Work on exercises involving word games, graphics, puzzles, and playing cards