Commands In Crazy Games


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The World of Scary Video Games


The World of Scary Video Games

Author: Bernard Perron

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2018-05-31


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As for film and literature, the horror genre has been very popular in the video game. The World of Scary Video Games provides a comprehensive overview of the videoludic horror, dealing with the games labelled as “survival horror” as well as the mainstream and independent works associated with the genre. It examines the ways in which video games have elicited horror, terror and fear since Haunted House (1981). Bernard Perron combines an historical account with a theoretical approach in order to offer a broad history of the genre, outline its formal singularities and explore its principal issues. It studies the most important games and game series, from Haunted House (1981) to Alone in the Dark (1992- ), Resident Evil (1996-present), Silent Hill (1999-present), Fatal Frame (2001-present), Dead Space (2008-2013), Amnesia: the Dark Descent (2010), and The Evil Within (2014). Accessibly written, The World of Scary Video Games helps the reader to trace the history of an important genre of the video game.

Fun Games with Scratch 3.0


Fun Games with Scratch 3.0

Author: Arijit Mallick

language: en

Publisher: BPB Publications

Release Date: 2023-01-16


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Kickstart your child's coding journey with Scratch KEY FEATURES ● Get familiar with the fundamentals of Scratch programming. ● Understand and work with the design principles in Scratch. ● Learn how to create fun games in Scratch. DESCRIPTION Scratch is a free, visually engaging programming tool for teaching simple programming concepts to the kids. This programming language helps the kids to create simple programs and games in a fun and playful way. “Fun Games with Scratch 3.0” is carefully crafted to help budding learners and coding enthusiasts get started with programming. The book starts with the basics of Scratch programming and its principles. The initial animation projects set the much-needed foundations in storytelling and feature design. You will also learn how to use advanced Scratch programming to make high-quality games. Throughout the book, you will build interesting games like Maze Runner, Apple Dash & Hungry Worm. By the end of the book, you will be able to program animations, stories and games with Scratch. WHAT YOU WILL LEARN ● Get familiar with the basic programming concepts. ● Learn how to use different block types in Scratch. ● Work with different Scratch paradigms like code tiles, costumes and sounds. ● Learn how to create a Story tutorial in Scratch. ● Explore and use some advanced functions within Scratch. WHO THIS BOOK IS FOR If you are looking to introduce your kid to coding, then we recommend this book. It is also suitable for kids who love to build their own coding projects. TABLE OF CONTENTS 1. Hello World 2. The Catwalk 3. Story Time 4. Maze Runner 5. Apple Dash 6. Hungry Worm 7. War of Clones

DV-Made China


DV-Made China

Author: Zhen Zhang

language: en

Publisher: University of Hawaii Press

Release Date: 2015-05-31


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In 1990s post-Reform China, a growing number of people armed with video cameras poured out upon the Chinese landscape to both observe and contribute to the social changes then underway. Happening upon the crucial platform of an older independent film movement, this digital turn has given us a "DV China" that includes film and media communities across different social strata and disenfranchised groups, including ethnic and religious minorities and LGBTQ communities. DV-Made China takes stock of these phenomena by surveying the social and cultural landscape of grassroots and alternative cinema practices after the digital turn around the beginning of the new century. The volume shows how Chinese independent, amateur, and activist filmmakers energize the tension between old and new media, performance and representation, fiction and non-fiction, art and politics, China and the world. Essays by scholars in cinema and media studies, anthropology, history, Asian and Tibetan studies bring innovative interdisciplinary methodologies to critically expand upon existing scholarship on contemporary Chinese independent documentary. Their inquiries then extend to narrative feature, activist video, animation, and other digital hybrids. At every turn, the book confronts digital ironies: On the one hand, its portability facilitates forms of radically private film production and audience habits of small-screen consumption. Yet it also simultaneously links up makers and consumers, curators and censors allowing for speedier circulation, more discussion, and quicker formations of public political and aesthetic discourses. DV-Made China introduces new frameworks in a Chinese setting that range from aesthetics to ethical activism, from digital shooting and editing techniques to the politics of film circulation in festivals and online. Politics, the authors urge, travels along paths of aesthetic excitement, and aesthetic choices, conversely, always bear ethical consequences. The films, their makers, their audiences and their distributional pathways all harbor implications for social change that are closely intertwined with the fate of media culture in the new century of a world that both contains and is influenced by China.