Code Of Honor Game


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Team Code of Honor


Team Code of Honor

Author: Blair Singer

language: en

Publisher: RDA Press, LLC

Release Date: 2013-02-28


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Every great team, culture, society, religion or business that has endured time, adversity and challenge has always had one thing in common: a set of simple but powerful rules that govern the internal behaviors and expectations of that group. It is called The Code of Honor. We hear of these Codes when we think of things like The Ten Commandments, the Marine Corps or the Constitution. Yet if sales is the number one skill in business, number two has to be the ability to bring ordinary people together to build a championship team. This does not happen by chance or by the simple accumulation of talent. The Code is the core ingredient to creating winning organizations. The book is a step-by-step guide for any individual, group or company to actually create a Code of Honor specific to their team. The series is designed as a "how-to” series to empower individuals to succeed in the world of business and finance. Team Code of Honor” is critical to this series because its processes bridge all facets of business, investment, entrepreneurship and even personal life. The book explains through graphic examples, stories and numerous case studies how a Code or set of rules is created, maintained, enforced and used for rapid and controlled growth of any entity. The book is designed as an operating manual for putting any business team together. It steps you all the way from properly choosing players, to creating the Code, to increasing performance and to winning. Each chapter gives the team specific assignments and examples so that by the time you have completed the book, your Code is in place and your team is operating at a true championship level.

Tournaments of Power


Tournaments of Power

Author: Tor Aase

language: en

Publisher: Routledge

Release Date: 2017-05-15


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Thirty years ago, modernization theory contended that notions of honor would become obsolete in modern democracies. Being an archaic remnant of our pre-modern past, honor would be substituted by dignity under modern conditions. When honor does emerge as a valid social theme in modern society, as it sometimes does during court hearings, in gang fights, and in violent reactions to insult, it is often ascribed to immigration from pre-modern cultures where honor still matters in social life. Thus honor becomes part of the cultural baggage that is transfered to the host country through migration. However, the fact that highly modern social formations like MC gangs are also obsessed with honor seriously questions the validity of classical modernization theories. It seems that honor is not just a pre-modern weed in a modern garden of dignity, but an integral part of modernity. Since honor emerges under pre-modern as well as under modern conditions, it is relevant to ask under which circumstances it becomes a theme in interaction. Blurring the distinction between the modern and the pre-modern in this manner allows us to ask what honor is really all about. Containing a wealth of international contributions from Scandinavia, USA, Mexico, Kurdistan, Indonesia, Pakistan, Sri Lanka and Japan, Tournaments of Power provides first-hand ethnographic accounts and important answers to these vital questions.

Game On, Hollywood!


Game On, Hollywood!

Author: Gretchen Papazian

language: en

Publisher: McFarland

Release Date: 2013-02-06


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The 14 essays in Game on, Hollywood! take on several points of game and film intersection. They look at storylines, aesthetics, mechanics, and production. The book is about adaptation (video game to film, film to video game), but it is even more about narrative. The essays draw attention to the ways and possibilities of telling a story. They consider differences and similarities across modes of storytelling (showing, telling, interacting), explore the consequences of time, place and ideology, and propose critical approaches to the vastness of narrative in the age of multimedia storytelling. The video games and film texts discussed include The Warriors (1979 film; 2005 video game), GoldenEye (1995 film), GoldenEye 007 (1997 and 2011 video games), Buffy the Vampire Slayer (2000-2004, television show), Buffy the Vampire Slayer: Chaos Bleeds (2003 video game), Prince of Persia: The Sands of Time (2003 video game; 2010 film), the Star Wars franchise empire (1977 on), Afro Samurai (2009 video game), and Disney's Epic Mickey (2010 video game).