Classic Computer Science Problems In Java

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Classic Computer Science Problems in Swift

Summary Classic Computer Science Problems in Swift invites readers to invest their energy in some foundational techniques that have been proven to stand the test of time. Along the way they'll learn intermediate and advanced features of the Swift programming language, a worthwhile skill in its own right. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Don't just learn another language. Become a better programmer instead. Today's awesome iOS apps stand on the shoulders of classic algorithms, coding techniques, and engineering principles. Master these core skills in Swift, and you'll be ready for AI, data-centric programming, machine learning, and the other development challenges that will define the next decade. About the Book Classic Computer Science Problems in Swift deepens your Swift language skills by exploring foundational coding techniques and algorithms. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems. You'll appreciate author David Kopec's amazing ability to connect the core disciplines of computer science to the real-world concerns of apps, data, performance, and even nailing your next job interview! What's Inside Breadth-first, depth-first, and A* search algorithms Constraint-satisfaction problems Solving problems with graph algorithms Neural networks, genetic algorithms, and more All examples written in Swift 4.1 About the Reader For readers comfortable with the basics of Swift. About the Author David Kopec is an assistant professor of computer science and innovation at Champlain College in Burlington, Vermont. He is an experienced iOS developer and the author of Dart for Absolute Beginners. Table of Contents Small problems Search problems Constraint-satisfaction problems Graph problems Genetic algorithms K-means clustering Fairly simple neural networks Miscellaneous problems
Dart for Absolute Beginners

Dart for Absolute Beginners enables individuals with no background in programming to create their own web apps while learning the fundamentals of software development in a cutting edge language. Easily digested chapters, while comprehensive enough to explore the whole domain, are aimed at both hobbyists and professionals alike. The reader will not only gain an insight into Dart, but also the technologies behind the web. A firm foundation is laid for further programming studies. Dart is a new, innovative language developed by Google which is poised to take the web by storm. For client side web app development, Dart has many advantages over JavaScript. These include but are not limited to: improved speed, enforcement of programmatic structure, and improved facilities for software reuse. Best of all, Dart is automatically converted to JavaScript so that it works with all web browsers. Dart is a fresh start, without the baggage of the last two decades of the web. Why start learning to program with yesterday’s technology? Teaches you the fundamentals of programming and the technologies behind the web. Utilizes the cutting edge, easy to learn, structured Dart programming language so that your first steps are pointed towards the future of web development. No prior knowledge is required to begin developing your own web apps.
Art and Science of Java

In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.