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Vietnam, My Deliverance; Traumatic Stress, My Salvation


Vietnam, My Deliverance; Traumatic Stress, My Salvation

Author: Jim Carmichael

language: en

Publisher: LifeRich Publishing

Release Date: 2022-05-08


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Post-traumatic stress disorder is both a gift and tool in God’s hands. The Lord has designed a person’s brain to adjust to the rigors of combat or abuse. Combat’s despair can also drive us to Christ. Jim Carmichael, Ph.D. looks back at his service in Vietnam and how it impacted his life upon returning home in this book. More importantly, he reveals how God led him to find redemption, obedience to God, and transformation into the image of Jesus Christ through suffering. In sharing his story, the author seeks to answer questions such as: · What is the purpose of PTSD? · Why don’t all combatants suffer from PTSD? · How can God deliver individuals from bondage? · What can be done to prevent PTSD victims from dying by suicide? The author stresses that the Veterans Administration should do more to teach veterans and their families about how the brain changes when it’s subjected to constant stress. He also highlights how combatants throughout history have been impacted by stress. Join the author as he praises and thanks God for using the horrors of Vietnam to drive him to Christ.

Digital Zombies, Undead Stories


Digital Zombies, Undead Stories

Author: Lawrence May

language: en

Publisher: Bloomsbury Publishing USA

Release Date: 2021-01-14


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Through analysis of three case study videogames – Left 4 Dead 2, DayZ and Minecraft – and their online player communities, Digital Zombies, Undead Stories develops a framework for understanding how collective gameplay generates experiences of narrative, as well as the narrative dimensions of players' creative activity on social media platforms. Narrative emergence is addressed as a powerful form of player experience in multiplayer games, one which makes individual games' boundaries and meanings fluid and negotiable by players. The phenomenon is also shown to be recursive in nature, shaping individual and collective understandings of videogame texts over time. Digital Zombies, Undead Stories focuses on games featuring zombies as central antagonists. The recurrent figure of the videogame zombie, which mediates between chaos and rule-driven predictability, serves as both metaphor and mascot for narrative emergence. This book argues that in the zombie genre, emergent experiences are at the heart of narrative experiences for players, and more broadly demonstrates the potential for the phenomenon to be understood as a fundamental part of everyday play experiences across genres.

U.S. Militarism and the Terrain of Memory


U.S. Militarism and the Terrain of Memory

Author: John Bechtold

language: en

Publisher: Taylor & Francis

Release Date: 2024-08-01


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This book analyzes how the Iraqi city of Fallujah became registered as a setting for military heroics in American memory. In 2004, the U.S. military conducted two disastrous assaults in Fallujah, Iraq. More than 1,000 citizens were killed, and, according to the military’s own estimate, upwards of 200,000 people were displaced because of the violence. Yet, despite this human catastrophe, the kind of information that emerged in the public domain during the battle foregrounded the soldier's experience in war while effacing the destruction of Iraqi bodies. This tendency to foreground the soldier body is a direct result of the military’s intervention in what they conceptualize as the "information environment." This book draws from the second assault in Fallujah as a case study to explicate the military’s investment in this perspectival space, which is a consequence both of the mediatization of contemporary war and of the need to influence knowledge considered unfavorable to military operations. In short, the military enlists the media in their targeting process to produce information that is then deployed as persuasive force to modify the beliefs of specific target populations. When the cultural texts produced by the media are remediated in the public domain after war, they can be thought of as martial constructs because they originated during war through the military’s systemized attempt to influence knowledge. That is, these texts trace to a specific battlefield objective. This book reframes the notion of propaganda as a generalized public relations strategy into a more acute and coordinated attempt to decontextualize specific knowledge in the information environment. This book will be of much interest to students of media and communication studies, war studies, memory studies, and international relations.