Cambridge Primary Computing Teacher S Guide Stage 2 With Boost Subscription

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Cambridge Primary Computing Learner's Book Stage 2

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Be a game developer Unit 2 Be a data analyst Unit 3 Computers and their functions Term 2 Unit 4 Be an animator Unit 5 Devices and networks Unit 6 Be a designer Unit 7 Be a data scientist Term 3 Unit 8 Be an artist Unit 9 Connected and sharing Unit 10 Be a storyteller Unit 11 Computers and robots Glossary
Cambridge Primary Computing Teacher's Guide Stage 2 with Boost Subscription

Author: Anand Maharaj & Rosemarie Siewnarine
language: en
Publisher: Hodder Education
Release Date: 2022-09-30
We are working with Cambridge Assessment International Education to gain endorsement for this forthcoming title. Created with teachers and learners in schools across the globe, Boost is the next generation in digital learning for schools and colleges, bringing quality content and new technology together in one interactive website. The Cambridge Primary Computing Teacher's Guides include a print handbook and a subscription to Boost, where you will find a range of online resources to support your teaching. - Confidently deliver the new curriculum framework: guidance on introducing new content, assessment ideas to check learner's understanding and ideas for supporting and extending learners working at different levels. - Develop key concepts and skills: let learners see how their skills are developing with a range of activities, worksheets and knowledge tests for stages 5 and 6. - Support the use of ESL: a range of guidance to help facilitate the most effective teaching in classrooms with mixed English abilities. - Enrich learning: Character artwork taken from the Learner's Books to be used front of class plus audio recordings of key words
Cambridge Primary Computing Learner's Book Stage 4

This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch: Be a loop hero Unit 2 Google forms: Be a data controller Unit 3 Be a speed surfer Unit 4 Be a storyteller Term 2 Unit 5 Robots can work Unit 6 Be a musician Unit 7 Be a data boss Unit 8 Be an innovator Term 3 Unit 9 Be a code cracker Unit 10 Be a game developer Unit 11 Robots in control Unit 12 Be an artist Glossary