C Programmierung F R Anf Nger

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My selected essays from Medium on Computer programming

Author: Jorge Guerra Pires
language: en
Publisher: Jorge Guerra Pires
Release Date: 2021-12-29
“I want thinkers, not followers!” Internet, social media in general, has this nice feature of making possible for anyone to spread their ideas, as said an online influencer, on TED Talks, “everyone has an opinion”, “does everyone has something interesting to say?” Medium is a website dedicated to independent writers, mainly, like myself. Anyone can write to Medium, there is no curation or selection. Publications are “small organizations” that select those articles: this is the counterpart of conventional/traditional publication systems. In addition to independent writings, I also write to the Publications: Geek Culture, Data Driven Investor, and JavaScript in Plain English. Some articles here were firstly published independently, and after that, either invited or submitted to a publication, or kept as standalone article. What is the best way to use this e-book? The e-book was designed to be read: it does not focus on anything. Some parts are tutorial/hands-on sections, but most of the book is for learning things superficially. General topic: computer programming. More specific topics: Angular; JavaScript; TensorFlow.js Deep learning; Artificial Neural Networks; Computer programming With this e-book, I hope Give my readers an opportunity to support my online work on a gain-gain gesture; Concentrate more on content quality less than view, catchers and so on; Some advantage of the e-book, compared to Medium All the articles reviewed, grammar checked, and more; Several topics curated for you; No distractions, as you read; Extra articles, exclusive for the e-book readers; Exclusive discussions, should you want to talk; How to read this e-book? Even though I have selected the essays, using coding as center, the writings may still be dispersed, wide-ranging. Therefore, this e-book can be nice for reading, with the hope to learn something new. I would imagine that each chapter may call the attention of different people, not all of them at once. The book can be nice as well to keep around, give a first read, and from time to time, should you need, just come back! I would read the book randomly, at first, and keep it around: for me, when I am solving problems, those readings start to come up in my mind, and helps to be creative on my solutions! Grab your copy on Amazon and start to expand your brain!
Programming for Engineers

Author: Aaron R. Bradley
language: en
Publisher: Springer Science & Business Media
Release Date: 2011-10-25
To learn to program is to be initiated into an entirely new way of thinking about engineering, mathematics, and the world in general. Computation is integral to all modern engineering disciplines, so the better you are at programming, the better you will be in your chosen field. The author departs radically from the typical presentation by teaching concepts and techniques in a rigorous manner rather than listing how to use libraries and functions. He presents pointers in the very first chapter as part of the development of a computational model that facilitates an ab initio presentation of subjects such as function calls, call-by-reference, arrays, the stack, and the heap. The model also allows students to practice the essential skill of memory manipulation throughout the entire course rather than just at the end. As a result, this textbook goes further than is typical for a one-semester course -- abstract data types and linked lists, for example, are covered in depth. The computational model will also serve students in their adventures with programming beyond the course: instead of falling back on rules, they can think through the model to decide how a new programming concept fits with what they already know. The book is appropriate for undergraduate students of engineering and computer science, and graduate students of other disciplines. It contains many exercises integrated into the main text, and the author has made the source code available online.
Virtual Reality Designs

Author: Adriana Peña Pérez Negrón
language: en
Publisher: CRC Press
Release Date: 2020-03-12
Virtual Reality is not real life. Instead it is life-like creations using computer-generated scenarios. Human behavior is replicated in virtual scenarios, where every detail is controlled by computers, and in situations that can be repeated under the same conditions. Based on technology and design, the user can experience presence. In the virtual world, users are embodied in avatars that represent them and are the means to interact with the virtual environment. Avatars are graphical models that behave on behalf of the human behind them. The user avatar is a proxy that also backs interaction with others, allowing computer-mediated interactions. Analyses directed to understand people’s perceptions, personal and social behavior in computer mediated interactions, comprise a multidisciplinary area of study that involves, among others, computer science, psychology and sociology. In the last two decades a number of studies supported by Virtual Reality have been conducted to understand human behavior, in some cases the implications of the technology, or to reproduce artificial human behavior. This book presents a collection of studies from recognized researchers in the area.