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Godot 4 Game Development Projects


Godot 4 Game Development Projects

Author: Chris Bradfield

language: en

Publisher: Packt Publishing Ltd

Release Date: 2023-08-11


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Learn to create interactive cross-platform games such as a 3D Minigolf, a 2D Arcade classic, and much more with the all-new Godot Engine 4.0 in this part-color guide Key Features Master the art of developing cross-platform games Harness the power of Godot's node and scene system to design robust and reusable game objects Effortlessly and effectively integrate Blender into Godot to create powerful 3D games Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionGodot 4.0 is one of the most sought-after open-source game engines, and if you’re enthusiastic about exploring its features, then this book is for you. Written by an author with over twenty-five years of experience, the Godot 4 Game Development Projects introduces the Godot game engine and its feature-rich 4.0 version. With an array of new capabilities, Godot 4.0 is a strong alternative to expensive commercial game engines. If you’re a beginner, this book will help you learn game development techniques, while experienced developers will understand how to use this powerful and customizable tool to bring their creative visions to life. This updated edition consists of five projects with an emphasis on the 3D capabilities of the engine that will help you build on your foundation-level skills through small-scale game projects. Along the way, you’ll gain insights into Godot’s inner workings and discover game development techniques that you can apply to your projects. Using a step-by-step approach and practical examples, this book covers everything from the absolute basics to sophisticated game physics, animations, and much more. By the time you complete the final project, you’ll have a strong foundation for future success with Godot 4.0 and you’ll be well on your way to developing a variety of games.What you will learn Get acquainted with the Godot game engine and editor if you're a beginner Explore the new features of Godot 4.0 Build games in 2D and 3D using design and coding best practices Use Godot's node and scene system to design robust, reusable game objects Use GDScript, Godot's built-in scripting language, to create complex game systems Implement user interfaces to display information Create visual effects to spice up your game Publish your game to desktop and mobile platforms Who this book is for This book is for game developers at all levels, from beginners seeking an introduction to experienced programmers aiming to delve into the intricacies of Godot Engine 4.0. It is a valuable resource for newcomers and a treasure trove of insights for experienced developers. Prior programming experience is a prerequisite.

Godot Engine Game Development Projects


Godot Engine Game Development Projects

Author: Chris Bradfield

language: en

Publisher: Packt Publishing Ltd

Release Date: 2018-06-29


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A project based guides to learn animation, advanced shaders, environments, particle rendering, and networked games with Godot 3.0 Key Features Learn the art of developing cross-platform games Leverage Godot’s node and scene system to design robust, reusable game objects Integrate Blender easily and efficiently with Godot to create powerful 3D games Book DescriptionGodot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.What you will learn Get started with the Godot game engine and editor Organize a game project Import graphical and audio assets Use Godot's node and scene system to design robust, reusable game objects Write code in GDScript to capture input and build complex behaviors Implement user interfaces to display information Create visual effects to spice up your game Learn techniques that you can apply to your own game projects Who this book is for Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

Professional C++


Professional C++

Author: Christophe Pichaud

language: en

Publisher: BoD - Books on Demand

Release Date: 2022-11-10


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This book contains all the necessary knowledge to learn, think and become a professional C++ developer for building real world and critical software. It requires some basic knowledge that could be acquired at the University, Engineering Schools or just by reading the right books for the right decision. C++ gave you the ability to create, design, think and implement such amazing big big stuff without limits. The industry is lead by C and C++. Ok, everybody has heard about security, memory management problem of unsecure stuff and that bla bla. OK listen to me: give me the list of all your applications on your laptop and I promise to you : 90% of the are made with C and C++. So who are the dinosaurs ? C/C++ developers or Marketing Clowns that wants you to drink Coc-Coal and Jack Daniel's on the morning, on twelve and in the afternoon ? "The World is Built on C++" by Herb Sutter. "The C++ Is The Invisible Foundation of Everything" by Bjarne Stroustrup. Windows, Office, Linux, LibreOffice, Chrome and all the C/C++ backed Linux shared libraries are done with native stuff. From GCC, Clang to CL.EXE shipped with Visual Studio from my Microsoft friends in Redmond, just dive and sometimes, deep dive into C++. It's an infinite source of learning, different way to cook. You will embrace the way GAFAM are developing software. Real World Wide software and all World Wide Critical software that makes our world running for the business, the economy and the Cloud, the gaming, the medical, the energy, the military and the old embedded industry reborn as IoT is all native are using C++ . Native World Is The Real Answer from A Complex World. Note: if you are a JS, TS, NET, Java, PHP developers, read this book. Don't be afraid. An then you will know why we rule the world...