C For Lazy Programmers

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C++ for Lazy Programmers

Learn C++ the quick, easy, and “lazy” way. This book is an introductory programming text that uses humor and fun to make you actually willing to read, and eager to do the projects -- with the popular C++ language. C++ for Lazy Programmers is a genuinely fun learning experience that will show you how to create programs in the C++ language. This book helps you learn the C++ language with a unique method that goes beyond syntax and how-to manuals and helps you understand how to be a productive programmer. It provides detailed help with both the Visual Studio and g++ compilers plus their debuggers, and includes the latest version of the language, C++17, too. Along the way you’ll work through a number of labs: projects intended to stretch your abilities, test your new skills, and build confidence. You'll go beyond the basics of the language and learn how build a fun C++ arcade game project. After reading and using this book, you’ll be ready for your first real-world C++ application or game project on your own. What You Will Learn Program for the first time in C++ in a fun, quick and easy manner Discover the SDL graphics and gaming library Work with SSDL, the Simple SDLwrapper library Use the most common C++ compilers: Visual Studio, and g++ (with Unix or MinGW) Practice “anti-bugging” for easy fixes to common problems Work with the debugger Acquire examples-driven concepts and ideas Build a C++-based arcade game application Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Dip your toe in C, C++'s ancestor, still extensively used in industry Use new C++11/14/17 features including lambda functions, constexpr, and smart pointers WhoThis Book Is For Those who are new to C++, either as a guide for self-learners or as an accessible textbook for students in college-level courses.
C++20 for Lazy Programmers

Ready to learn programming with less effort and more fun? Then do it the lazy way! C++20 for Lazy Programmers uses humor and fun to make you actually willing to read and eager to do the projects as you master the popular and powerful C++ language. Along the way it includes many features from the new C++20 standard, such as ranges, spans, format strings, the "spaceship" operator, and concepts (template parameter requirements), and provides brief introductions to modules and coroutines. With this unique method, you'll stretch your abilities with a variety of projects, including your own C++ arcade game. You'll construct your own classes, templates, and abstract data types. After reading and using this book you'll be ready to build real-world C++ applications and game projects on your own. You will: Be one of the first to program in the brand-new C++20 standard Discover the SDL graphics and gaming library, and SSDL, the "Simple SDL" wrapper library Get detailed help using the most common C++ compilers -- Visual Studio for Windows, and g++ (with Unix or MinGW) -- and their associated debuggers Practice "anti-bugging" for easy fixes to common problems Learn new concepts and skills from a variety of examples Develop sound practices for becoming a productive programmer Build a C++-based arcade game Apply built-in Standard Template Library (STL) functions and classes for easy and efficient programming Learn powerful data types including strings, stacks, vectors, and linked lists -- not by reading about them but by building them -- preparing you further for a career in programming.
Lazy Programmers

Author: Michael Daconta
language: en
Publisher: Independently Published
Release Date: 2021-07-04
A Lazy Programmer is a person that believes that laziness is a virtue of a great programmer. Larry Wall, the creator of the Perl Programming language, explicitly stated this and a small cult of laziness has emerged around this issue. This controversy arises within every programming team and for every software developer at some point in his or her career. Which side of the debate do you take? Is there a difference between "Good Lazy" techniques and "Bad Lazy" techniques? How do such actions affect your team and the overall project? How to Win the Debate: This book will examine this controversial issue from all sides - the good (or pro-lazy position), the bad (or con-lazy position), and the ugly (or the ramifications of not knowing the difference). After reading it you will understand how lazy programmers think and act. You will have enough information and insight to either join them or fight them. The book covers and demonstrates each technique with programming examples. What you'll learn: * The techniques of "Good Lazy" programmers like lazy initialization, labor-saving scripts, D.R.Y., and much more. * The techniques of "Bad Lazy" programmers like brute-force programming, code smells, technical debt and much more. * The difference between "active" laziness and "passive" laziness. * How to properly write unit tests to cover edge cases and corner cases. * The ugly ramifications of unchecked bad habits like the Big Ball of Mud, losing architectural cohesion and "death by a thousand cuts". Who should read this book: * If you are a software developer, this book will help you improve your coding practices, your professionalism, and your team. * If you are a team leader, this book will help you manage lazy programmers and steer them away from the techniques of "bad laziness". * If you are a program manager, this book will improve your hiring practices, help you understand your developers better, and enhance your training programs! About the Author: Michael C. Daconta is the author/co-author of 14 books. He authored one of the first books on the Java Programming Language that PC Magazine called a "must read". His other technical books are on C, C++, Java Pitfalls, XML, the Semantic Web, Metadata management, and Cloud computing. He is also the inventor of two patents for electronic mortgages. After 9/11, he served as the Metadata Program Manager for the Department of Homeland Security as a senior Government Official. He has received numerous awards for his work on the National Information Exchange Model (NIEM), and the Federal Enterprise Architecture (FEA) Data Reference Model. He earned his Masters Degree in Computer Science from Nova Southeastern University and his Bachelors Degree in Computer Science from New York University (NYU). He has practiced as a Software Engineering Professional for 32 years as: Programmer, Team Lead, Systems Architect, Chief Scientist, Chief Technical Officer and Vice President. Mr. Daconta has also authored hundreds of articles on the IT industry including the influential article, "Microsoft: The Tonya Harding of Technology". He wrote a regular "Reality Check" column for Government Computer News (GCN) and numerous articles for JavaWorld.