Building With Virtual Lego

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Building with Virtual LEGO: Getting Started with LEGO Digital Designer, LDraw, and Mecabricks

Author: John Baichtal
language: en
Publisher: McGraw Hill Professional
Release Date: 2016-12-02
Virtually build any LEGO creation you can imagine—with any LEGO part ever made! This fun guide shows how to create just about anything from virtual LEGO blocks using free software. Learn how to install and customize LEGO Digital Designer, navigate the user interface, and get started on your own projects. LDraw and Mecabricks are also clearly explained. Building with Virtual LEGO: Getting Started with LEGO Digital Designer, LDraw, and Mecabricks features DIY projects that illustrate each technique and software tool. You will see how to upload and share your creations online—even modify projects that others have built! Find out how to: • Download, set up, and configure LEGO Digital Designer • Navigate the LDD user interface, menus, and tools • Identify the different Lego parts and explore brick palettes • Quickly and easily start creating your own LEGO models • Access the huge library of out-of-print LEGO bricks in LDraw, including those designed by hobbyists • Get up and running on Mecabricks and launch creative projects online • Write clear instructions and share them with other virtual LEGO enthusiasts • Create custom bricks and participate in the LDraw parts design process
Research Anthology on Virtual Environments and Building the Metaverse

Author: Management Association, Information Resources
language: en
Publisher: IGI Global
Release Date: 2022-12-19
With the advent of virtual environments and communities, the metaverse has been rapidly expanding in recent years as businesses and industries have begun to see the value and opportunities this technology provides. In order to ensure this technology is utilized to its full potential, further study on the best practices, challenges, and future directions is required. The Research Anthology on Virtual Environments and Building the Metaverse considers the latest research regarding the metaverse and discusses potential issues and benefits of the technology. The book also examines strategies and tactics businesses and companies can use when implementing the metaverse into their operations. Covering key topics such as immersion, augmented reality, and virtual worlds, this major reference work is ideal for computer scientists, business owners, managers, industry professionals, researchers, scholars, academicians, practitioners, instructors, and students.