Building Simulation Games


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Build your own 2D Game Engine and Create Great Web Games


Build your own 2D Game Engine and Create Great Web Games

Author: Kelvin Sung

language: en

Publisher: Apress

Release Date: 2015-10-13


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Build Your Own 2D Game Engine and Create Great Web Games teaches you how to develop your own web-based game engine step-by-step, allowing you to create a wide variety of online videogames that can be played in common web browsers. Chapters include examples and projects that gradually increase in complexity while introducing a ground-up design framework, providing you with the foundational concepts needed to build fun and engaging 2D games. By the end of this book you will have created a complete prototype level for a side scrolling action platform game and will be prepared to begin designing additional levels and games of your own. This book isolates and presents relevant knowledge from software engineering, computer graphics, mathematics, physics, game development, game mechanics, and level design in the context of building a 2D game engine from scratch. The book then derives and analyzes the source code needed to implement thes e concepts based on HTML5, JavaScript, and WebGL. After completing the projects you will understand the core-concepts and implementation details of a typical 2D game engine and you will be familiar with a design and prototyping methodology you can use to create game levels and mechanics that are fun and engaging for players. You will gain insights into the many ways software design and creative design must work together to deliver the best game experiences, and you will have access to a versatile 2D game engine that you can expand upon or utilize directly to build your own 2D games that can be played online from anywhere. • Assists the reader in understanding the core-concepts behind a 2D game engine • Guides the reader in building a functional game engine based on these concepts • Lead s the reader in exploring the interplay between technical design and game experience design • Teaches the reader how to build their own 2D games that can be played across internet via popular browsers

Top 100 Simulation Games of All Time


Top 100 Simulation Games of All Time

Author: Navneet Singh

language: en

Publisher: Navneet Singh

Release Date:


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📚 Proposed Structure: ✅ Introduction What are Simulation Games? Why They’re Popular Categories: Life, Business, Farming, Vehicle, and More ✅ Game Breakdown Top 100 Games with Brief Descriptions Game Name Genre & Platform Key Features What Makes It Stand Out 👉 Each game will take about half a page, making space for all 100 games. ✅ Top 10 Simulation Games of All Time Highlighting the most iconic and influential games ✅ Upcoming & Trending Simulation Games What to Expect in the Future ✅ Tips for Simulation Game Enthusiasts How to Get the Most Out of Simulation Games ✅ Conclusion Wrapping Up

Acumenous Game-Based Learning in Simulation Games


Acumenous Game-Based Learning in Simulation Games

Author: Souad Slyman

language: en

Publisher: Taylor & Francis

Release Date: 2024-12-23


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Drawing on a comprehensive theoretical foundation encompassing socio-constructivism, social learning, and motivation, this book offers a new theoretical contribution and sheds light on the transformative power of acumenous game-based learning to reengage learners with Mathematics and Statistics Education. Foregrounding six years of research into simulation games, and exploring inquisitional and acumenous theory, the book ultimately explores the power of science and game-based technologies, applying theoretical knowledge to practice in order to reframe negative connotations associated with mathematical and statistical learning. The chapters explore maths anxiety and resilience, as well as understanding dyscalculia and its ramifications, introducing a novel theoretical framework that will redefine traditional teaching paradigms. Ultimately exploring the powerful potential of simulation games as motivational and pedagogical tools to redress the complex societal problem of negative emotions toward Mathematics and Statistics Education, readers will gain invaluable insights into unlocking new learning opportunities, paving the way for a future where mathematics and statistics become accessible, engaging, and empowering for all. This book is of benefit to postgraduate students, scholars, and academics in the fields of educational technology, mathematics education, and teaching and learning in higher education more broadly.