Building Distributed Systems


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Designing Distributed Systems


Designing Distributed Systems

Author: Brendan Burns

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2018-02-20


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Without established design patterns to guide them, developers have had to build distributed systems from scratch, and most of these systems are very unique indeed. Today, the increasing use of containers has paved the way for core distributed system patterns and reusable containerized components. This practical guide presents a collection of repeatable, generic patterns to help make the development of reliable distributed systems far more approachable and efficient. Author Brendan Burns—Director of Engineering at Microsoft Azure—demonstrates how you can adapt existing software design patterns for designing and building reliable distributed applications. Systems engineers and application developers will learn how these long-established patterns provide a common language and framework for dramatically increasing the quality of your system. Understand how patterns and reusable components enable the rapid development of reliable distributed systems Use the side-car, adapter, and ambassador patterns to split your application into a group of containers on a single machine Explore loosely coupled multi-node distributed patterns for replication, scaling, and communication between the components Learn distributed system patterns for large-scale batch data processing covering work-queues, event-based processing, and coordinated workflows

Understanding Distributed Systems


Understanding Distributed Systems

Author: Roberto Vitillo

language: en

Publisher: Roberto Vitillo

Release Date: 2021


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Learning to build distributed systems is hard, especially if they are large scale. It's not that there is a lack of information out there. You can find academic papers, engineering blogs, and even books on the subject. The problem is that the available information is spread out all over the place, and if you were to put it on a spectrum from theory to practice, you would find a lot of material at the two ends, but not much in the middle. That is why I decided to write a book to teach the fundamentals of distributed systems so that you don’t have to spend countless hours scratching your head to understand how everything fits together. This is the guide I wished existed when I first started out, and it's based on my experience building large distributed systems that scale to millions of requests per second and billions of devices. If you develop the back-end of web or mobile applications (or would like to!), this book is for you. When building distributed systems, you need to be familiar with the network stack, data consistency models, scalability and reliability patterns, and much more. Although you can build applications without knowing any of that, you will end up spending hours debugging and re-designing their architecture, learning lessons that you could have acquired in a much faster and less painful way.

Guide to Reliable Distributed Systems


Guide to Reliable Distributed Systems

Author: Kenneth P Birman

language: en

Publisher: Springer Science & Business Media

Release Date: 2012-01-13


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This book describes the key concepts, principles and implementation options for creating high-assurance cloud computing solutions. The guide starts with a broad technical overview and basic introduction to cloud computing, looking at the overall architecture of the cloud, client systems, the modern Internet and cloud computing data centers. It then delves into the core challenges of showing how reliability and fault-tolerance can be abstracted, how the resulting questions can be solved, and how the solutions can be leveraged to create a wide range of practical cloud applications. The author’s style is practical, and the guide should be readily understandable without any special background. Concrete examples are often drawn from real-world settings to illustrate key insights. Appendices show how the most important reliability models can be formalized, describe the API of the Isis2 platform, and offer more than 80 problems at varying levels of difficulty.