Broken Sword 5


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The Theatrical Inquisitor, Or, Monthly Mirror


The Theatrical Inquisitor, Or, Monthly Mirror

Author:

language: en

Publisher:

Release Date: 1816


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Encyclopedia of the Holy Grail


Encyclopedia of the Holy Grail

Author: Jeffrey John Dixon

language: en

Publisher: McFarland

Release Date: 2023-03-22


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In the twelfth century, a French poet wrote a verse romance about a young knight who witnesses a mysterious procession centered on a radiant vessel, a "grail." Left unfinished, the poem inspired other writers of prose and verse, until the story was completely rewritten into the Arthurian romances, in which the vessel becomes a relic of the Last Supper, the Holy Grail. For hundreds of years, the Grail story has haunted the western imagination. But the original medieval texts are full of inconsistencies, as different writers attempted to complete the story in varied ways. This encyclopedia illuminates a path through the Perilous Forest of literature and legend. Entries summarize the stories of the principal characters, sacred objects and places associated with the Grail. An Afterword shows how mysteries of the grail continue to enchant the scholars and creative writers who have transformed the medieval legend into modern mythology.

Breaking Out of the Games Industry


Breaking Out of the Games Industry

Author: Matthew M. White

language: en

Publisher: CRC Press

Release Date: 2019-03-27


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This book offers a perspective into a phenomenon becoming more and more common: AAA developers ‘going indie’. Written through the personal story of the author finding his way into the AAA games space, only to retreat back to indie games and consulting work and finding a new-old life making games for himself, and finding fulfillment in doing so. It is both a word of warning to creatives seeking a corporation and a call for disillusioned developers to break free and do something wild, creative, and unexpected. It is critical of common industry issues such as structural crunch, health issues, work life balance, and more, but is also a personal story of mismatched needs in doing creative work. Key Features Under-explored viewpoint of the games industry, someone who worked for years to ‘break in’, then worked for years to ‘break out’. Offers a unique look at making an indie game life both financially and mentally feasible. Encourages developers sitting on the fence to take the plunge.