Breakout Play


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Rules of Play


Rules of Play

Author: Katie Salen Tekinbas

language: en

Publisher: MIT Press

Release Date: 2003-09-25


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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Space Time Play


Space Time Play

Author: Friedrich von Borries

language: en

Publisher: Springer Science & Business Media

Release Date: 2007-09-14


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Computer and video games are leaving the PC and conquering the arena of everyday life in the form of mobile applications—the result is new types of cities and architecture. How do these games alter our perception of real and virtual space? What can the designers of physical and digital worlds learn from one another?

Mr. Lemoncello's All-Star Breakout Game


Mr. Lemoncello's All-Star Breakout Game

Author: Chris Grabenstein

language: en

Publisher: Random House Books for Young Readers

Release Date: 2019-05-07


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THE NEW YORK TIMES BESTSELLING SERIES WITH MORE THAN TWO MILLION COPIES SOLD! And we’re live! From what James Patterson calls “the coolest library in the world” to Mr. Lemoncello’s first-ever televised breakout game, follow along and solve the clues in this interactive adventure! By the co-author of Murdle Jr.: Sleuths on the Loose… “A worthy successor to the original madman puzzle-master himself, Willy Wonka.” —Booklist, starred review of Escape from Mr. Lemoncello’s Library Mr. Lemoncello is leaving the library and going live across the nation with his latest game. Kyle Keeley can’t wait to audition, but only a lucky few will get to compete in front of millions of viewers in a completely immersive new breakout game—with real kids as the playing pieces! Nothing is ever as it seems with Mr. Lemoncello, and the clock is ticking. Can Kyle and his friends crack the codes in time to win it all? Don’t miss the bonus puzzle in the back! The Lemoncello books are laugh-out-loud, puzzle-packed must-reads for classrooms and homes across America. Look for the whole series! Mr. Lemoncello’s Very First Game (the prequel) Escape from Mr. Lemoncello’s Library (also available as a graphic novel) Mr. Lemoncello’s Library Olympics (also coming soon as a graphic novel) Mr. Lemoncello’s Great Library Race Mr. Lemoncello’s All-Star Breakout Game Mr. Lemoncello and the Titanium Ticket Mr. Lemoncello’s Fantabulous Finale