Breakout Escape Room


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The Penis Book


The Penis Book

Author: Aaron Spitz, M.D.

language: en

Publisher: Rodale Books

Release Date: 2018-02-20


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What’s the weirdest thing you’ve ever wanted to know about the penis but were afraid to ask? Dr. Aaron Spitz has that answer—and many more. Let Dr. Spitz—who served as assistant clinical professor at UC Irvine's Department of Urology for 15 years and who is a regularly featured guest on The Doctors—become your best friend as he fearlessly guides you through the hairiest and the scariest questions in The Penis Book. An unflinching, comprehensive guide to everything from sexually transmitted infections to the science of blood flow, The Penis Book prominently features an easy-to-follow holistic five-step plan for optimum penis health, including plant-based eating recommendations, information on some penis-healthy foods, and suggested exercises for penis wellbeing. Useful to men and women alike, The Penis Book is a one-stop-shop for the care and maintenance of the penis in your life.

Breaking Into Breakout Boxes


Breaking Into Breakout Boxes

Author: Holly Elizabeth Johnson

language: en

Publisher: Createspace Independent Publishing Platform

Release Date: 2017


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What is a breakout box? -- Getting started -- Creating you own breakout box -- The day of the show and Murphy's Law -- Technology -- English 3-5 -- Math 3-5 -- Science 3-5 -- History 3-5 -- Math 6-8 -- History 6-8 -- Science 6-8 -- English 6-8 -- Electives -- Appendix A: Timeline/checklist clue worksheet -- Appendix B: Coupons -- References.

Escape Rooms and Other Immersive Experiences in the Library


Escape Rooms and Other Immersive Experiences in the Library

Author: Ellyssa Kroski

language: en

Publisher: American Library Association

Release Date: 2018-12-20


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By one count, there are more than 7,200 escape room environments in 1,445 cities in 105 countries. So why not in libraries? Sharpening participants’ problem solving and collaboration skills by mashing up real-time adventure, immersive theater, gaming, and old-fashioned entertainment, they’re a natural for libraries. And, as Kroski demonstrates in this fun guide, they’re feasible for a range of audiences and library budgets. Whether you’re already an escape room aficionado who’s eager to replicate the experience at your own institution, or an intrigued novice looking for ways to enliven your programing, Kroski has got you covered. This book discusses the differences between escape rooms, which are highly structured, and immersive experiences, which are more casual;shows how these unique experiences can be used to teach information literacy skills, add unique youth programming, bring adults into the library, and instruct patrons about library resources in the form of puzzles and challenges;profiles several successful library projects, from large scale programs like New York Public Libraries’ Find the Future: The Game to smaller ones like Search for Alexander Hamilton;offers dozens of programming ideas and examples that can be tailored to fit a variety of libraries and budgets; andprovides information on game kits available for purchase, tips for partnering with local Escape Room businesses, and links to additional resources. With the assistance of Kroski’s guide, libraries everywhere can offer their own take on these exciting forms of entertainment, engagement, and education.