Breakneck Blitz

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Counterplay

Author: Robert R. Desjarlais
language: en
Publisher: Univ of California Press
Release Date: 2011-03-22
This book explores twenty-first-century chess showing its unique pleasures and challenges, and advancing a new "anthropology of passion." Immersing us directly in chess's intricate culture, the author interweaves small dramas, closely observed details, illuminating insights, colorful anecdotes, and biographical sketches to elucidate the game and to reveal what goes on in the minds of experienced players when they face off over the board. It offers a take on the intrigues of chess and shows how themes of play, beauty, competition, addiction, fanciful cognition, and intersubjective engagement shape the lives of those who take up this most captivating of games.
PoC or GTFO, Volume 3

Volume 3 of the PoC || GTFO collection--read as Proof of Concept or Get the Fuck Out--continues the series of wildly popular collections of this hacker journal. Contributions range from humorous poems to deeply technical essays bound in the form of a bible. The International Journal of Proof-of-Concept or Get The Fuck Out is a celebrated collection of short essays on computer security, reverse engineering and retrocomputing topics by many of the world's most famous hackers. This third volume contains all articles from releases 14 to 18 in the form of an actual, bound bible. Topics include how to dump the ROM from one of the most secure Sega Genesis games ever created; how to create a PDF that is also a Git repository; how to extract the Game Boy Advance BIOS ROM; how to sniff Bluetooth Low Energy communications with the BCC Micro:Bit; how to conceal ZIP Files in NES Cartridges; how to remotely exploit a TetriNET Server; and more. The journal exists to remind us of what a clever engineer can build from a box of parts and a bit of free time. Not to showcase what others have done, but to explain how they did it so that readers can do these and other clever things themselves.
The Blitz Kids

This is the `amazing` story of a brother and sister`s adventure, which begins in war torn London in 1940. A piece of paper with symbols on it, accidentally comes into Jo and Geordie Cameron`s possession! Could it be a Secret Code? Jo and Geordie are kidnapped and the lad is tortured by the `Ferret`. They escape from their prison and get help from gang members Alan, Eddy and Pete. After a roller coaster ride they find their home bombed and their mother missing. Their father, a Captain in the Royal Marines, sends them to their Uncle in Scotland while he is called to the War Office. At King`s Cross Gang Leader Gary gives Geordie Long Distance Lizzie to look after and Jo acts on impulse! Disaster strikes when a bomb explodes on the train and the Flying Scotsman is dive-bombed by a `Stuka` at the Forth Bridge! When they reach Dundee someone is watching! In Carlogie they meet `Bonnie` the mare and later renew their friendship with `Spot Oor Dog`. There is a GREAT RAT HUNT and Spot gets badly bitten! The next day they get a cable from their father but German Commandos invade the farm! The kids get unexpected help before making their escape on a motorbike! They are taken to an Airfield and fly south in a Lysander! Two more narrow escapes later they reach London to find the Blitz Kids Gang have been warned! An Almighty BATTLE takes place and more discoveries are made before Jo and Geordie and their friends in the BLITZ KIDS GANG fight the invaders to a standstill! There are more surprises in store but to know more you must read the book!