Brainwrite

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Critical Thinking, Idea Innovation, and Creativity

Using topics of critical and creative thinking, Critical Thinking, Idea Innovation, and Creativity discusses methods of solving complex problems, demonstrates the benefits of using the methods of imaginative thinking, identifies ways to overcome problems and inhibitors such as a lack of confidence, provides guidelines for assessing creative experiences, and encourages the application of the methods to leadership, research, and decision-making. It allows readers to turn their unidimensional technical knowledge into a multi-dimensional knowledge framework that will provide a broader and more realistic framework for the solution of complex problems. Emphasis is placed on the fundamental concepts of critical and creative thinking and idea innovation, and each chapter presents numerous activities to accompany the knowledge-based educational material provided. Features: Provides educational material on creativity in a format that stresses application. An array of creative thinking tools will enable the reader to develop imaginative ideas. Emphasizes ways that critical thinking, idea innovation, and creativity can enhance a reader’s ability to solve problems related to leadership, the conduct of research, making decisions, and solving complex problems. Focuses on ways to improve the reader’s thinking skills, which will enhance the likelihood of developing novel solutions to complex problems; this skill set includes skills like curiosity, questioning, and skepticism, which are central to efficiently solving complex problems and meeting the requirements of effective leadership. Includes numerous activities in each chapter that will enable readers to apply the methods and develop actual experience in critical and creative thinking; these activities are appropriate for use either by individuals or by small groups.
Brainstorming and Beyond

Brainstorming and Beyond describes the techniques for generating ideas verbally, in writing, or through sketches. The first chapter focuses on brainstorming, the foundation method for ideation, which is a complex social process building off of social psychology principles, motivational constructs, and corporate culture. Brainstorming is commonly portrayed as an easy way to generate ideas, but in reality, it is a complex social process that is often flawed in ways that are not self-evident. Chapter 2 discusses Brainwriting, which is a variation on brainstorming in which each person writes ideas down on paper and then passes the paper to a new person who reads the first set of ideas and adds new ones. Since there is no group shouting out of ideas, strong facilitation skills are not required, and more often than not, Brainwriting results greatly exceed those of group brainstorming in a shorter time because ideas are generated in a parallel, rather than serial, fashion. Brainwriting is useful when time is limited, groups are hostile, or you are dealing with a culture where shouting out wild or divergent ideas might be difficult. Finally, in Chapter 3, readers learn about Braindrawing, a method of visual brainstorming that helps practitioners generate ideas for icons, other graphics, user interface layouts, or Web page designs. Each of these methods provides readers with ways to generate, present, and evaluate ideas so they can begin building a strong foundation for product success. - Learn the proper techniques for generating ideas with limited time, hostile audiences, and limited facilitation support - Explores efficient processes for analyzing the value of ideas - Examines ways to generate visual as well as textual ideas
The Engineering Design of Systems

New for the third edition, chapters on: Complete Exercise of the SE Process, System Science and Analytics and The Value of Systems Engineering The book takes a model-based approach to key systems engineering design activities and introduces methods and models used in the real world. This book is divided into three major parts: (1) Introduction, Overview and Basic Knowledge, (2) Design and Integration Topics, (3) Supplemental Topics. The first part provides an introduction to the issues associated with the engineering of a system. The second part covers the critical material required to understand the major elements needed in the engineering design of any system: requirements, architectures (functional, physical, and allocated), interfaces, and qualification. The final part reviews methods for data, process, and behavior modeling, decision analysis, system science and analytics, and the value of systems engineering. Chapter 1 has been rewritten to integrate the new chapters and updates were made throughout the original chapters. Provides an overview of modeling, modeling methods associated with SysML, and IDEF0 Includes a new Chapter 12 that provides a comprehensive review of the topics discussed in Chapters 6 through 11 via a simple system – an automated soda machine Features a new Chapter 15 that reviews General System Theory, systems science, natural systems, cybernetics, systems thinking, quantitative characterization of systems, system dynamics, constraint theory, and Fermi problems and guesstimation Includes a new Chapter 16 on the value of systems engineering with five primary value propositions: systems as a goal-seeking system, systems engineering as a communications interface, systems engineering to avert showstoppers, systems engineering to find and fix errors, and systems engineering as risk mitigation The Engineering Design of Systems: Models and Methods, Third Edition is designed to be an introductory reference for professionals as well as a textbook for senior undergraduate and graduate students in systems engineering.