Blender 3d Asset Creation For The Metaverse


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Blender 3D Asset Creation for the Metaverse


Blender 3D Asset Creation for the Metaverse

Author: Vinicius Machado Venâncio

language: en

Publisher: Packt Publishing Ltd

Release Date: 2023-07-21


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Elevate your 3D modeling skills by mastering each part of the process in this part-color guide, creating professional assets and lifelike characters for your games and metaverse worlds Key Features Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionIf you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You’ll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you’ll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you’ll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you’ll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences.What you will learn Model game and metaverse 3D assets starting with primitive shapes Optimize the modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images and/or procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse and in any given program Learn tips about human anatomy to make believable characters and avatars Learn the differences in workflow for organic and non-organic asset 3D modeling Understand the importance of reference for any type of work, especially characters Who this book is for Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

Blender 3D Asset Creation for the Metaverse


Blender 3D Asset Creation for the Metaverse

Author: VINICIUS. MACHADO

language: en

Publisher: Packt Publishing

Release Date: 2023-05


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Elevate your 3D modeling skills by mastering each part of the process, creating professional assets and lifelike characters for your games and metaverse worlds Purchase of the print or Kindle book includes a free PDF eBook Key Features: Discover an optimized workflow for crafting game and the metaverse assets Learn shortcuts to make the creation process smooth and quick Generate a versatile 3D model suitable for various purposes Book Description: If you are familiar with modeling, this book will help you discover a practical and efficient workflow designed to accelerate your asset creation process for use in multiple projects, including games and the metaverse. Complete with shortcuts and tips on how to speed up the process, this book guides you in modeling assets and characters with the help of references. You'll learn how to optimize the modeled asset for maximum rendering performance within game engines and the metaverse. Next, you'll get to grips with unwrapping the 3D model for texturing and explore multiple texturing techniques to breathe life into your 3D models. Finally, you'll integrate the 3D model to work seamlessly across a myriad of programs and game engines. By the end of this book, you'll have the skills to efficiently create any type of 3D asset from scratch for use in renders, animations, or immersive gaming experiences. What You Will Learn: Model game and metaverse 3D assets starting with primitive shapes Optimize a modeled asset for maximum rendering performance Texture the asset with PBR image textures, real life images, and procedural textures Bake the resulting texture to a single image for the textures to work in the metaverse Gain an understanding of human anatomy to make lifelike characters Sculpt a base mesh for a human character Grasp the differences in workflow for organic and non-organic asset 3D modeling Recognize the importance of reference materials across all creative endeavors Who this book is for: Whether you are a beginner 3D asset designer or an aspiring character modeler, this book is your gateway to expanding your skill set in asset creation for personal projects, games, and the metaverse. Since it covers the intricacies of the asset creation process, intermediate-level modelers will also find plenty of information. Familiarity with basic texturing and UV unwrapping will enable you to get the most out of this book.

Building Digital Twin Metaverse Cities


Building Digital Twin Metaverse Cities

Author: Xiangming Samuel Li

language: en

Publisher: Springer Nature

Release Date: 2024-10-31


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Why do we need to live in a smart city? Rapid urbanization causes compelling city problems worldwide, such as housing, traffic, schooling, healthcare, employment, and pollution. Numerous smart-city scholars and practitioners have attempted to tackle these problems but lack an integrated approach and practical implementation tools to solve them. This book explains how to build digital twin metaverse cities aimed to accelerate urban digital transformation through emerging technologies. You’ll start by identifying a problem statement, designing a novel digital twin metaverse architecture, reviewing emerging technologies as building blocks and showcasing interesting applications. You’ll then review state-of-the-art digital twin metaverse development tools and present readers with interesting engineering prototypes of my proposed digital twin smart cities. Finally, you’ll discover how to avoid some management pitfalls during the construction of innovative smart cities, including project management, change management, leadership skills, and modern management information systems. With Building Digital Twin Metaverse Cities you’ll work with a novel architectural design and use the latest technologies as building blocks to construct smart cities of your own. What You'll Learn Explore complex issues arising from rapid urbanization. Discover how emerging technologies like 5G, IoT, and AI can solve urban problems. Master the digital twinning process powered by the Data Analytics Flywheel. Explore core and enabling technologies shaping Digital Twin Metaverse Cities. Gain hands-on experience with development tools and prototypes for smart city applications. Who This Book Is For Professionals who want to learn emerging technologies and digital twin metaverse development tools to construct innovative smart cities to solve the current pressing urbanization problems. General readers like city residents and government officials worldwide, who are suffering from the growing pains of rapid urbanization and looking for effective smart city solutions using new technologies and methodology. Smart city researchers and college students wanting to build smart projects for urban digital transformation and smart Xs (everything).