Bioshock Rapture Book Summary

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BioShock: Rapture

The prequel story to the award-winning and bestselling video game franchise. How the majesty of Rapture, the shining city below the sea, became an instant dystopia It's the end of World War II. FDR's New Deal has redefined American politics. Taxes are at an all-time high. The bombing of Hiroshima and Nagasaki has brought a fear of total annihilation. The rise of secret government agencies and sanctions on business has many watching their backs. America's sense of freedom is diminishing...and many are desperate to take that freedom back. Among them is a great dreamer, an immigrant who pulled himself from the depths of poverty to become one of the wealthiest and admired men in the world. That man is Andrew Ryan, and he believed that great men and women deserve better. And so he set out to create the impossible, a utopia free from government, censorship, and moral restrictions on science—where what you give is what you get. He created Rapture—the shining city below the sea. But as we all know, this utopia suffered a great tragedy. This is the story of how it all came to be...and how it all ended. At the Publisher's request, this title is being sold without Digital Rights Management Software (DRM) applied.
BioShock and Philosophy

Considered a sign of the ‘coming of age’ of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and Bioshock connoisseurs) on this critically acclaimed and immersive fan-favorite. Reveals the philosophical questions raised through the artistic complexity, compelling characters and absorbing plots of this ground-breaking first-person shooter (FPS) Explores what BioShock teaches the gamer about gaming, and the aesthetics of video game storytelling Addresses a wide array of topics including Marxism, propaganda, human enhancement technologies, political decision-making, free will, morality, feminism, transworld individuality, and vending machines in the dystopian society of Rapture Considers visionary game developer Ken Levine’s depiction of Ayn Rand’s philosophy, as well as the theories of Aristotle, de Beauvoir, Dewey, Leibniz, Marx, Plato, and others from the Hall of Philosophical Heroes
A Splendid Chaos

Zero is a young film maker who believes his whole life and career are mapped out before him. That is, until the night he and his friends walk into a rock club ... and are caught in a dazzling trap that spans worlds. They are dropped onto a dreamlike planet whose surrealistic beauty cannot hide its grotesque reality. Fool's Hope a world, so stunningly bizarre, nightmares are irrelevant. Here, abductees both human and alien are pitted against a neverending succession of hellish parasites, carnivores, shape-changers, and symbiotes. Yet the greatest enemy of all could be human. When former professor Harmon Fiskle is transformed by the Current a roving mutagenic force he is freed to pursue his megalomaniacal nature. He advocates a depraved policy of social Darwinism, and forges a grotesque alliance of Twists: men and women who have sacrificed their own humanity to become monstrous mutations of their former selves. With an entire world at stake, only Zero can solve the mystery of Fool's Hope ... if it isn't already too late.