Big Java Code

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Big Java

Author: Cay S. Horstmann
language: en
Publisher: John Wiley & Sons
Release Date: 2016-06-27
With Wiley’s Interactive Edition, you get all the benefits of a downloadable, reflowable eBook with added resources to make your study time more effective, including: • Lambda Expressions, Default & Static Method interfaces • Embedded Problem Solving Sections & How-To Guides • Worked Examples & Self-Check Exercises at the end of each chapter • Progressive Figures that trace code segments using color for easy recognition • Linked Programming Tips for programming best practices • Integrated Try-With Resources from Java 7 Cay Horstmann's sixth edition of Big Java: Early Objects, Interactive Edition, 6th Edition provides an approachable introduction to fundamental programming techniques and design skills, helping students master basic concepts and become competent coders. Updates for the Java 8 software release and additional visual design elements make this student-friendly text even more engaging. The text is known for its realistic programming examples, great quantity and variety of homework assignments, and programming exercises that build student problem-solving abilities. This edition now includes problem solving sections, more example code online, and exercise from Science and Business.
Big Java

Big Java: Late Objects is a comprehensive introduction to Java and computer programming, which focuses on the principles of programming, software engineering, and effective learning. It is designed for a two-semester first course in programming for computer science students. Using an innovative visual design that leads readers step-by-step through intricacies of Java programming, Big Java: Late Objects instills confidence in beginning programmers and confidence leads to success.
Big Java

Author: Cay S. Horstmann
language: en
Publisher: Wiley Global Education
Release Date: 2019-02-21
Big Java: Early Objects, 7th Edition focuses on the essentials of effective learning and is suitable for a two-semester introduction to programming sequence. This text requires no prior programming experience and only a modest amount of high school algebra. Objects and classes from the standard library are used where appropriate in early sections with coverage on object-oriented design starting in Chapter 8. This gradual approach allows students to use objects throughout their study of the core algorithmic topics, without teaching bad habits that must be un-learned later. The second half covers algorithms and data structures at a level suitable for beginning students.