Bezier And Splines In Image Processing And Machine Vision

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Bézier and Splines in Image Processing and Machine Vision

Author: Sambhunath Biswas
language: en
Publisher: Springer Science & Business Media
Release Date: 2007-12-20
Digital image processing and machine vision have grown considerably during the last few decades. Of the various techniques, developed so far, splines play a significant role in many of them. This book deals with various image processing and machine vision problems efficiently with splines and includes: the significance of Bernstein Polynomial in splines, detailed coverage of Beta-splines applications which are relatively new, Splines in motion tracking, various deformative models and their uses. Finally the book covers wavelet splines which are efficient and effective in different image applications.
Spline Functions

This book describes in detail the key algorithms needed for computing with spline functions and illustrates their use in solving several basic problems in numerical analysis, including function approximation, numerical quadrature, data fitting, and the numerical solution of PDE's. The focus is on computational methods for bivariate splines on triangulations in the plane and on the sphere, although both univariate and tensor-product splines are also discussed. The book contains numerous examples and figures to illustrate the methods and their performance. All of the algorithms in the book have been coded in a separate MATLAB package available for license. The package can be used to run all of the examples in the book and also provides readers with the essential tools needed to create software for their own applications. In addition to the included bibliography, a list of over 100 pages of additional references can be found on the book's website.
Fitting Splines to a Parametric Function

This Brief investigates the intersections that occur between three different areas of study that normally would not touch each other: ODF, spline theory, and topology. The Least Squares Orthogonal Distance Fitting (ODF) method has become the standard technique used to develop mathematical models of the physical shapes of objects, due to the fact that it produces a fitted result that is invariant with respect to the size and orientation of the object. It is normally used to produce a single optimum fit to a specific object; this work focuses instead on the issue of whether the fit responds continuously as the shape of the object changes. The theory of splines develops user-friendly ways of manipulating six different splines to fit the shape of a simple family of epiTrochoid curves: two types of Bézier curve, two uniform B-splines, and two Beta-splines. This work will focus on issues that arise when mathematically optimizing the fit. There are typically multiple solutions to the ODF method, and the number of solutions can often change as the object changes shape, so two topological questions immediately arise: are there rules that can be applied concerning the relative number of local minima and saddle points, and are there different mechanisms available by which solutions can either merge and disappear, or cross over each other and interchange roles. The author proposes some simple rules which can be used to determine if a given set of solutions is internally consistent in the sense that it has the appropriate number of each type of solution.