Beyond Belief Shaders

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Rise of the Shaders

When the world falls apart and a ruler takes over. Do you take part in the takeover or fight back, fight to regain freedom? When America fell, the states were destroyed, the proclaimed country became the Northern Country. There had been no true ruler, the presidents they had in the states back in the day, they were no more. What was once wrong became right and what was right became wrong. The population was slowly simmering down as the killings continued. Engulfed in total anarchy, the Shaders took over the world! A life entangled, ties deep down; one resistance, one Shader. A life, disrupted; unknown for the mysteries left ahead.
2023年度鉅獻!超神Der Minecraft密技大百科:MOD、插件、指令、BUG、地圖等從沒碰過的玩法250個以上大集結!

★Minecraft年度密技鉅獻!集結全年的Minecraft新版密技,總數超過250個以上! ★包含JAVA與基岩兩大版本,不管你是玩哪種版本皆可找到適用密技! ★每一個密技都經過DIY大事典編輯部逐一實測,確認有用才會刊登! MOD、插件、指令、BUG、地圖、撇步等Minecraft超神技就是秀一波!保證讓你的麥塊世界充滿驚奇! 話不多說,直接公開有哪些「超神Der」內容: ■輕鬆改變內部地形 ■隨心所欲製作音階盒的演奏裝置 ■自由在地圖內追加建築物 ■不開遊戲也能模擬紅石線路運作 ■用麥塊裡的方塊重現現實拍攝的相片 ■自由選擇多達250萬種以上的外觀 ■11種改變遊戲設定的指令 ■知名抓寵GO遊戲的指令系統 ■竟然可以使用槍 ■你哆啦A夢?住宅秒叫出 ■迷你史堤夫登場 ■神奇重力槍 ■小精靈立馬玩 ■把自己的作品複製到另一個地圖裡 ■知名動漫MOD ■在現代化的世界裡生活 ■讓自己變得超像村民 ■連水都能炸翻的猛爆TNT ■外觀充滿恐怖氣氛的危險生物 ■再增加幾隻動物 ■讓戰鬥場面變得更加寫實生動 ■可愛動物們大集合 ■豐富的動作表情 ■添加強悍敵人讓生存模式更驚險刺激 ■通過傳送門後會來到黃昏森林 ■召喚詭異生物 ■讓喜愛圖像自由張貼 ■鐵路迷必玩的寫實鐵路 ■整地推薦MOD ■讓主角史堤夫變身動漫少女 ■這是星戰那把光劍嗎 ■讓方塊的稜角全都變得圓滑 ■漁網MOD ■一口氣整理好雜亂物品欄 ■攀爬到高處可用的繩鉤 ■在麥塊世界裡操作無人機 ■10種光影MOD ■14種材質包 ■體驗3000×3000格的大自然 ■六角恐龍王國 ■都市舞台跑酷 ■飛向外太空的宇宙火箭 ■閃躲從天而降的方塊 ■知名賽車遊戲重現麥塊 ■在水世界建造未來基地 ■蜂蜜塊極限運動場 ■巨大遊樂園 ■飛行烏龜 ■夢幻巨大城堡 ■超巨大地下城鎮 ■一旦黏上了就甩不開的黏性炸彈 ■凋零風暴來襲 ■復活的侏羅紀世界 ■盡情馳騁於荒野的可載物越野車 ■變身最強魔法師 ■在奇幻世界裡培育屬於自己的飛龍 ■服裝、船隻和船員一應俱全的海盜世界 ■藏身於黑暗襲擊敵人的忍者 ■單區塊型運動場體驗跑酷 ■解鎖成就專用地圖 ■鬥技場生存戰 ■七彩運動場 ■異形脫逃遊戲 ■史前動物遊樂園 ■霍格華茲城重現 這真的是我的世界Minecraft!?不信的話,看書照做就知道嘍~
Artificial Intelligence and Games

This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.