Better Living Through Algorithms Short Story


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Player and Avatar


Player and Avatar

Author: David Owen

language: en

Publisher: McFarland

Release Date: 2017-07-03


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Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

Stephen King and American Politics


Stephen King and American Politics

Author: Michael J. Blouin

language: en

Publisher: University of Wales Press

Release Date: 2021-01-01


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This is the very first study dedicated exclusively to politics in Stephen King’s fiction. It is a window into the turbulent political climate of the U.S. today (via popular culture). It is an exciting conversation between major political theorists and America’s most popular purveyor of horror

Robotics Through Science Fiction


Robotics Through Science Fiction

Author: Robin R. Murphy

language: en

Publisher: MIT Press

Release Date: 2018-12-25


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Six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. This book presents six classic science fiction stories and commentary that illustrate and explain key algorithms or principles of artificial intelligence. Even though all the stories were originally published before 1973, they help readers grapple with two questions that stir debate even today: how are intelligent robots programmed? and what are the limits of autonomous robots? The stories—by Isaac Asimov, Vernor Vinge, Brian Aldiss, and Philip K. Dick—cover telepresence, behavior-based robotics, deliberation, testing, human-robot interaction, the “uncanny valley,” natural language understanding, machine learning, and ethics. Each story is preceded by an introductory note, “As You Read the Story,” and followed by a discussion of its implications, “After You Have Read the Story.” Together with the commentary, the stories offer a nontechnical introduction to robotics. The stories can also be considered as a set of—admittedly fanciful—case studies to be read in conjunction with more serious study. Contents “Stranger in Paradise” by Isaac Asimov, 1973 “Runaround” by Isaac Asimov, 1942 “Long Shot” by Vernor Vinge, 1972 “Catch That Rabbit” by Isaac Asimov, 1944 “Super-Toys Last All Summer Long” by Brian Aldiss, 1969 “Second Variety” by Philip K. Dick, 1953


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