Beginning Augmented Reality For Ios

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Beginning iOS AR Game Development

Create a fully featured application that’s both sophisticated and engaging. This book provides a detailed guide in developing augmented reality games that can take advantage of the advanced capabilities of new iOS devices and code while also offering compatibility with still supported legacy devices. No programming experience is necessary as this book begins on the ground floor with basic programming concepts in Unity and builds to incorporating input from the real world to create interactive realities. You’ll learn to program with the Unity 2017 development platform using C#. Recent announcements of increased AR capabilities on the latest iPhones and iPads show a clear dedication on Apple’s part to this emerging market of immersive games and apps. Unity 2017 is the latest version of this industry leading development platform and C# is a ubiquitous programming language perfect for any programmer to begin with. Using the latest development technologies, Beginning iOS AR Game Development will show you how to program games that interact directly with the real world environment around the user for creative fantastic augmented reality experiences. What You'll Learn Download assets from the Unity store Create a scene in Unity 2017 Use physics and controls on mobile devices Who This Book Is For Beginner programmers and/or people new to developing games using Unity. It also serves as a great introduction to developing AR games and educators teaching the subject at high school or higher levels.
Beginning ARKit for iPhone and iPad

Explore how to use ARKit to create iOS apps and learn the basics of augmented reality while diving into ARKit specific topics. This book reveals how augmented reality allows you to view the screen on an iOS device, aim the camera at a nearby scene, and view both the real items in that scene as well as a graphic image overlaid on to that scene. You’ll start by accessing the camera and teaching your app to track the world around its device. You'll then see how to position nodes and create augmented reality shapes and textures. Next you’ll have your creations interact with their environment by programming workable physics, detecting planes, measuring distance, and applying virtual force. Finally you’ll learn how to hit test and troubleshoot your applications to ensure they interact with the real world around them seamlessly. ARKit is Apple’s software framework for creating augmented reality apps on iOS devices such as the iPhone and iPad. Unlike virtual reality that creates an entirely artificial world for the user to view and explore, Beginning ARKit for iPhone and iPad will show you how augmented reality places artificial items in an actual scene displayed by an iOS device’s camera. What You’ll Learn Access the camera Use ARKit’s hit testing for tracked geometry Apply and combine real world and virtual physics Who This Book Is For Programmers familiar with the basics of Swift programming who want to dive into developing iOS applications with Swift.
Beginning Augmented Reality for iOS

Learn Augmented Reality technology from the ground up Augmented Reality is the hottest new technology around, and this Wrox guide teaches you how to put it to work. The straightforward style of Wrox beginner's guides will walk you through the different AR technologies, helping you understand their application in various industries. Then you'll work with actual coding examples to build apps for the iPhone and iPad. AR expert Lester Madden shows you how to utilize a broad range of AR technologies, how to work with the different available platforms, how to use other emerging technologies with AR, and much more. Augmented Reality is complex; this book helps beginners gain a solid understanding of AR and how to use it Explains all the details of this hot technology and how it is used in different industries, particularly in marketing campaigns Covers a wide array of tools for Visual AR, used for both iPhone and iPad Provides hands-on coding examples for the leading AR platforms Teaches how to use advanced haptic techniques to provide touch feedback to users Explores the use of other emerging technologies with AR to provide an enhanced user experience Written by Lester Madden, one of the leading authorities on Augmented Reality and a popular AR blogger Beginning Augmented Reality for iOS gives AR beginners the knowledge and confidence they need to take advantage of this extremely popular tool.