Babylon Js Essentials


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Babylon.js Essentials


Babylon.js Essentials

Author: Julien Moreau-Mathis

language: en

Publisher: Packt Publishing Ltd

Release Date: 2016-03-04


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Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.

RealityKit Development Essentials


RealityKit Development Essentials

Author: Richard Johnson

language: en

Publisher: HiTeX Press

Release Date: 2025-05-28


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"RealityKit Development Essentials" RealityKit Development Essentials is the definitive guide for building advanced augmented reality experiences using Apple's RealityKit framework. Addressing everyone from developers new to AR to experienced engineers seeking mastery, this comprehensive book systematically unpacks the underlying architecture, key concepts, and hands-on techniques required to deliver robust AR applications across Apple platforms. Readers will be guided through the foundational pillars of AR and RealityKit, exploring the entity-component-system model, seamless ARKit integration, maintainable project structures, and critical performance optimizations for real-time, high-fidelity applications. Delving deeper, the book examines the nuances of scene graph hierarchies, anchoring strategies, custom component design, and state management to build scalable and persistent AR environments. Visual quality is elevated through an authoritative treatment of RealityKit’s rendering engine, including photorealistic physically-based rendering, shader customization, advanced lighting, and seamless camera and post-processing integration. Coverage extends to the physical simulation layer, where readers gain practical skills in collision handling, articulated object modeling, and the interplay between physics and animation systems for richly interactive AR worlds. Beyond core development, RealityKit Development Essentials addresses the end-to-end AR production pipeline—from sophisticated asset management and real-time content updates to multi-user collaboration, networking, and enterprise-grade deployment strategies. The concluding chapters chart the future of AR by exploring machine learning, next-generation sensing technologies like LIDAR, custom graphics pipelines, and ethical frameworks, equipping developers not only to excel in today’s AR landscape but to innovate in tomorrow’s. This essential resource empowers professionals to architect, build, and refine world-class AR applications at scale.

Going the Distance with Babylon.js


Going the Distance with Babylon.js

Author: Josh Elster

language: en

Publisher: Packt Publishing Ltd

Release Date: 2022-09-16


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Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.