Autodesk Inventor 2019 For Beginners Part 2


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Autodesk Inventor 2019 for Beginners - Part 2


Autodesk Inventor 2019 for Beginners - Part 2

Author: Tutorial Books

language: en

Publisher:

Release Date: 2018-11-20


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This book is the second part of Autodesk Inventor 2019 For Beginners.Table of Contents1. Assemblies2. Drawings

Autodesk Inventor 2019 for Beginners - Part 1


Autodesk Inventor 2019 for Beginners - Part 1

Author: Tutorial Books

language: en

Publisher: Independently Published

Release Date: 2018-09-21


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This book is a combination of focused discussions, real-world examples, and practice exercises. This will help you learn the latest version of Autodesk Inventor quickly and easily. This book is well organized so that you can learn and implement the software. The tutorials at the end of each chapter will allow you to jump right and start using the important features of the software. The interesting examples used in tutorials will show how the software is used in the design process. With all the basic topics of part modeling, this book is a good companion. Table of Contents 1. Getting Started with Autodesk Inventor 2. Sketch Techniques 3. Extrude and Revolve Features 4. Placed Features 5. Patterned Geometry 6. Sweep Features 7. Loft Features 8. Additional Features and Multibody Parts 9. Modifying Parts

Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education


Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education

Author: Kalogiannakis, Michail

language: en

Publisher: IGI Global

Release Date: 2020-06-26


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While the growth of computational thinking has brought new awareness to the importance of computing education, it has also created new challenges. Many educational initiatives focus solely on the programming aspects, such as variables, loops, conditionals, parallelism, operators, and data handling, divorcing computing from real-world contexts and applications. This decontextualization threatens to make learners believe that they do not need to learn computing, as they cannot envision a future in which they will need to use it, just as many see math and physics education as unnecessary. The Handbook of Research on Tools for Teaching Computational Thinking in P-12 Education is a cutting-edge research publication that examines the implementation of computational thinking into school curriculum in order to develop creative problem-solving skills and to build a computational identity which will allow for future STEM growth. Moreover, the book advocates for a new approach to computing education that argues that while learning about computing, young people should also have opportunities to create with computing, which will have a direct impact on their lives and their communities. Featuring a wide range of topics such as assessment, digital teaching, and educational robotics, this book is ideal for academicians, instructional designers, teachers, education professionals, administrators, researchers, and students.