Attentive Cognitive Agents For Real Time Virtual Environments


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Attentive Cognitive Agents for Real-time Virtual Environments


Attentive Cognitive Agents for Real-time Virtual Environments

Author: Sven Seele

language: en

Publisher:

Release Date: 2023


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Entertainment Computing – ICEC 2023


Entertainment Computing – ICEC 2023

Author: Paolo Ciancarini

language: en

Publisher: Springer Nature

Release Date: 2023-11-13


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This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers, 5 short papers, 8 work-in-progress papers, 7 interactive entertainment demonstrations, 2 student competition papers, 5 workshop papers and tutorials, and 10 papers from a special section on aesthetics and empowerment were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .

Motion in Games


Motion in Games

Author: Arjan Egges

language: en

Publisher: Springer

Release Date: 2008-11-07


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This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games. The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.