Assassin S Creed The Fall Read Online


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Assassin's Creed: Renaissance


Assassin's Creed: Renaissance

Author: Oliver Bowden

language: en

Publisher: Penguin

Release Date: 2010-02-23


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Betrayed by the ruling families of Italy, a young man embarks upon an epic quest for vengeance during the Renaissance in this novel based on the Assassin's Creed™ video game series. “I will seek vengeance upon those who betrayed my family. I am Ezio Auditore Da Firenze. I am an Assassin…” To eradicate corruption and restore his family’s honor, Ezio will learn the art of the Assassins. Along the way, he will call upon the wisdom of such great minds as Leonardo da Vinci and Niccolo Machiavello—knowing that survival is bound to the skills by which he must live. To his allies, he will become a force for change—fighting for freedom and justice. To his enemies, he will become a threat dedicated to the destruction of the tyrants abusing the people of Italy. So begins an epic story of power, revenge and conspiracy... An Original Novel Based on the Multiplatinum Video Game from Ubisoft

Why cant U teach me 2 read?


Why cant U teach me 2 read?

Author: Beth Fertig

language: en

Publisher: Farrar, Straus and Giroux

Release Date: 2009-09-15


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Why cant U teach me 2 read? is a vivid, stirring, passionately told story of three students who fought for the right to learn to read, and won—only to discover that their efforts to learn to read had hardly begun. A person who cannot read cannot confidently ride a city bus, shop, take medicine, or hold a job—much less receive e-mail, follow headlines, send text messages, or write a letter to a relative. And yet the best minds of American education cannot agree on the right way for reading to be taught. In fact, they can hardly settle on a common vocabulary to use in talking about reading. As a result, for a quarter of a century American schools have been riven by what educators call the reading wars, and our young people have been caught in the crossfire. Why cant U teach me 2 read? focuses on three such students. Yamilka, Alejandro, and Antonio all have learning disabilities and all legally challenged the New York City schools for failing to teach them to read by the time they got to high school. When the school system's own hearing officers ruled in the students' favor, the city was compelled to pay for the three students, now young adults, to receive intensive private tutoring. Fertig tells the inspiring, heartbreaking stories of these three young people as they struggle to learn to read before it is too late. At the same time, she tells a story of great change in schools nationwide—where the crush of standardized tests and the presence of technocrats like New York's mayor, Michael Bloomberg, and his schools chancellor, Joel Klein, have energized teachers and parents to question the meaning of education as never before. And she dramatizes the process of learning to read, showing how the act of reading is nothing short of miraculous. Along the way, Fertig makes clear that the simple question facing students and teachers alike—How should young people learn to read?—opens onto the broader questions of what schools are really for and why so many of America's schools are faltering. Why cant U teach me 2 read? is a poignant, vital book for the reader in all of us.

Teaching the Middle Ages through Modern Games


Teaching the Middle Ages through Modern Games

Author: Robert Houghton

language: en

Publisher: Walter de Gruyter GmbH & Co KG

Release Date: 2022-10-24


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Games can act as invaluable tools for the teaching of the Middle Ages. The learning potential of physical and digital games is increasingly undeniable at every level of historical study. These games can provide a foundation of information through their stories and worlds. They can foster understanding of complex systems through their mechanics and rules. Their very nature requires the player to learn to progress. The educational power of games is particularly potent within the study of the Middle Ages. These games act as the first or most substantial introduction to the period for many students and can strongly influence their understanding of the era. Within the classroom, they can be deployed to introduce new and alien themes to students typically unfamiliar with the subject matter swiftly and effectively. They can foster an interest in and understanding of the medieval world through various innovative means and hence act as a key educational tool. This volume presents a series of essays addressing the practical use of games of all varieties as teaching tools within Medieval Studies and related fields. In doing so it provides examples of the use of games at pre-university, undergraduate, and postgraduate levels of study, and considers the application of commercial games, development of bespoke historical games, use of game design as a learning process, and use of games outside the classroom. As such, the book is a flexible and diverse pedagogical resource and its methods may be readily adapted to the teaching of different medieval themes or other periods of history.