Artificial Intelligence Based Games As Novel Holistic Educational Environments To Teach 21st Century Skills

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Artificial Intelligence—Based Games as Novel Holistic Educational Environments to Teach 21st Century Skills

Author: Spyros Papadimitriou
language: en
Publisher: Springer Nature
Release Date: 2025-01-20
This book offers a visionary look at how AI can promote learning for modern skillsets by examining the fusion of AI, prosocial gaming, personalisation, ethics, and education. The book introduces the EPATHLO Suite, a novel AI platform that personalises both educational content and gameplay, creating tailor-made learning experiences and entertainment for each student. By blending personalised games with education, these AI-driven environments make learning more dynamic and enjoyable, while focusing on prosocial behaviour development, encouraging cooperation, empathy, and ethical understanding. It also provides roles for human teachers, as content creators of the EPATHLO Suite authoring tool. The book highlights the importance of twenty-first-century skills—such as critical thinking, collaboration, communication, and creativity—while also addressing ethical issues like data privacy (including GDPR compliance). It provides practical AI-driven solutions and reviews relevant literature, offering a comprehensive understanding of these interconnected fields. This book is an indispensable resource for those looking to explore these state-of-the-art topics. It is ideal for academics, researchers, students, educators, game designers, programmers, and professionals in the educational gaming industry who want to understand AI's role in shaping the future of education with games. Whether readers aim to enhance their classroom, develop new learning technologies, or better grasp the evolving technology of educational games with AI, this book offers valuable knowledge and practical tools for success.
Application of AI in the Teaching and Learning of English as a Foreign Language (EFL)

The application of artificial intelligence (AI) in the teaching and learning of English as a Foreign Language (EFL) transforms traditional educational practices by offering more personalized, efficient, and interactive learning experiences. AI-powered tools enable learners to receive instant feedback, engage in conversational practice, and tailor content to individual learning styles. AI facilitates adaptive learning platforms that analyze students’ progress and adjust difficulty and content type. For educators, AI can assist in automating administrative tasks, assessing student performance, and identifying areas for learner support. Further research may enable more data-informed and responsive teaching strategies in EFL contexts. Application of AI in the Teaching and Learning of English as a Foreign Language (EFL) explores the application of AI in the teaching and learning of EFL. Through an applied linguistics lens, this publication examines how AI technologies transform traditional EFL methodologies, addressing the potential of AI to personalize learning, optimize language assessment, and facilitate language acquisition, while also tackling challenges, ethical considerations, and the need for interdisciplinary collaboration. This book covers topics such as ethics and law, lexicology, and gamification, and is a useful resource for educators, linguists and language experts, computer engineers, academicians, researchers, and scientists.
ECGBL 2018 12th European Conference on Game-Based Learning

Author: Dr Melanie Ciussi
language: en
Publisher: Academic Conferences and publishing limited
Release Date: 2018-10-04