Applications Of Immersive Technology In Architecture Engineering And Construction

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Applications of Immersive Technology in Architecture, Engineering and Construction

Author: Abhinesh Prabhakaran
language: en
Publisher: Taylor & Francis
Release Date: 2025-06-27
This edited book addresses a gap in literature by advancing current understandings of the applications of immersive technology within the architecture, engineering and construction (AEC) sector. Globally, the architecture, engineering and construction (AEC) sector makes an enormous contribution to the socio-economic development of nations, which is primarily evidenced by its creation/provision of the built environment. The sector has, however, often been criticised for inefficiencies, waste and diverse forms of adverse impacts that are associated with the lifecycle of the provision of built assets – design, construction, operations and maintenance and end-of-life phases. Over the years, the inefficiencies, waste and adverse impacts have often been a catalyst for calls and initiatives to transform the AEC sector. The advent of the fourth industrial revolution (commonly referred to as, ‘Industry 4.0’), which entails the automation and digitalisation of production, presents opportunities to leverage emerging technologies to improve the image and productivity of the sector. Prominent among the emerging technologies in the Industry 4.0 era is that of immersive technology, which includes virtual reality, mixed reality and augmented reality. The capability of immersive technology to deliver beneficial impacts for multiple construction sector stakeholders throughout the construction lifecycle has been acknowledged within the industry and this continues to stimulate interest amongst practitioners, policymakers and researchers. Despite this phenomenon, at present there is no dedicated compendium of research-informed text that focusses on the multifaceted applications of immersive technology throughout the lifecycle of the provision of built assets right from concept design to end-of-life. This book thus addresses this gap in literature by advancing current understanding of the applications of immersive technology within the AEC industry. Readers will understand how the technologies are applied, the resulting array of impacts including benefits, drawbacks, challenges and future directions for applications, research and development.
Mixed Reality In Architecture, Design, And Construction

Author: Xiangyu Wang
language: en
Publisher: Springer Science & Business Media
Release Date: 2008-12-21
Mixed Reality is moving out of the research-labs into our daily lives. It plays an increasing role in architecture, design and construction. The combination of digital content with reality creates an exciting synergy that sets out to enhance engagement within architectural design and construction. State-of-the-art research projects on theories and applications within Mixed Reality are presented by leading researchers covering topics in architecture, design collaboration, construction and education. They discuss current projects and offer insight into the next wave of Mixed Reality possibilities.
Virtual Reality and the Built Environment

Jennifer Whyte explores the latest virtual reality software applications and their potential use as tools for modelling and designing the built environment. An accompanying Web site offers additional online learning materials.