Applications And Usability Of Interactive Television

Download Applications And Usability Of Interactive Television PDF/ePub or read online books in Mobi eBooks. Click Download or Read Online button to get Applications And Usability Of Interactive Television book now. This website allows unlimited access to, at the time of writing, more than 1.5 million titles, including hundreds of thousands of titles in various foreign languages.
Applications and Usability of Interactive Television

This book constitutes the refereed proceedings of the 6th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2017, in Aveiro, Portugal, in October 2017. The 11 full papers presented together with one invited talk paper were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on Design and Evaluation of IDTV Services and Content; IDTV Content Recommendation; Omnidirectional Video and Video Repositories; IDTV Interaction Techniques and Accessibility.
Applications and Usability of Interactive TV

This book constitutes the refereed proceedings of the 5th Iberoamerican Conference on Applications and Usability of Interactive TV , jAUTI 2016, held in conjunction with the III International Congress on Information Engineering and Information Systems, in La Habana, Cuba, in November 2016. The 11 full papers presented were carefully reviewed and selected from 30 submissions. The papers are organized in topical sections on IDTV content production and recommendation; video consumption and preservation; social TV; IDTV interaction techniques; IDTV user experiences.
Applications and Usability of Interactive TV

This book constitutes the refereed proceedings of the 8th Iberoamerican Conference on Applications and Usability of Interactive Television, jAUTI 2019, in Rio de Janeiro, Brazil, in October 2019. The 10 full papers presented were carefully reviewed and selected from 35 submissions. The papers are organized in topical sections on Design and Development; Second Screen and Crossmedia; Interaction Techniques and Technologies; Accessibility; User Experience.