Appl 00247 2025


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Bounded Noises in Physics, Biology, and Engineering


Bounded Noises in Physics, Biology, and Engineering

Author: Alberto d'Onofrio

language: en

Publisher: Birkhäuser

Release Date: 2016-08-23


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​​Since the parameters in dynamical systems of biological interest are inherently positive and bounded, bounded noises are a natural way to model the realistic stochastic fluctuations of a biological system that are caused by its interaction with the external world. Bounded Noises in Physics, Biology, and Engineering is the first contributed volume devoted to the modeling of bounded noises in theoretical and applied statistical mechanics, quantitative biology, and mathematical physics. It gives an overview of the current state-of-the-art and is intended to stimulate further research. The volume is organized in four parts. The first part presents the main kinds of bounded noises and their applications in theoretical physics. The theory of bounded stochastic processes is intimately linked to its applications to mathematical and statistical physics, and it would be difficult and unnatural to separate the theory from its physical applications. The second is devoted to framing bounded noises in the theory of random dynamical systems and random bifurcations, while the third is devoted to applications of bounded stochastic processes in biology, one of the major areas of potential applications of this subject. The final part concerns the application of bounded stochastic processes in mechanical and structural engineering, the area where the renewed interest for non-Gaussian bounded noises started. Pure mathematicians working on stochastic calculus will find here a rich source of problems that are challenging from the point of view of contemporary nonlinear analysis. Bounded Noises in Physics, Biology, and Engineering is intended for scientists working on stochastic processes with an interest in both fundamental issues and applications. It will appeal to a broad range of applied mathematicians, mathematical biologists, physicists, engineers, and researchers in other fields interested in complexity theory. It is accessible to anyone with a working knowledge of stochastic modeling, from advanced undergraduates to senior researchers.

Meta-Regression Analysis in Economics and Business


Meta-Regression Analysis in Economics and Business

Author: T.D. Stanley

language: en

Publisher: Routledge

Release Date: 2012-08-21


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The purpose of this book is to introduce novice researchers to the tools of meta-analysis and meta-regression analysis and to summarize the state of the art for existing practitioners. Meta-regression analysis addresses the rising "Tower of Babel" that current economics and business research has become. Meta-analysis is the statistical analysis of previously published, or reported, research findings on a given hypothesis, empirical effect, phenomenon, or policy intervention. It is a systematic review of all the relevant scientific knowledge on a specific subject and is an essential part of the evidence-based practice movement in medicine, education and the social sciences. However, research in economics and business is often fundamentally different from what is found in the sciences and thereby requires different methods for its synthesis—meta-regression analysis. This book develops, summarizes, and applies these meta-analytic methods.

Game-Based Learning Across the Lifespan


Game-Based Learning Across the Lifespan

Author: Margarida Romero

language: en

Publisher: Springer

Release Date: 2016-10-22


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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers. In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.