Any Trope But You Audiobook

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Any Trope But You

Author: Victoria Lavine
language: en
Publisher: Bonnier Zaffre Ltd.
Release Date: 2025-04-10
Popular romance author Margot Bradley has a secret: she doesn't believe in Happily Ever Afters. Not for herself, not for her readers, not even for her characters. When a super-fan leaks this to the world, Margot is dropped faster than you can say 'enemies-to-lovers.' Her sister thinks she needs a change of scene and sends Margot off to a remote Alaskan cabin on a writing retreat that could be the perfect chance to say goodbye to romcoms and write something new - maybe swap meet-cutes for murder mysteries? But then she meets the handsome owner, Forrest: She's a city girl; he's a lumberjack - of course he is. He's grumpy - wait, is she sunshine? Oh no. At least there's no forced proximity. But that snowstorm is heading straight for their cabin... As one trope after another draws them together over long snowy nights, one thing is clear: Margot and Forrest have landed in a romance novel of their very own. But will they each be able to overcome their fears, or risk becoming another of Margot's Happily Never Afters themselves...
Audiobooks, Literature, and Sound Studies

This is the first scholarly work to examine the cultural significance of the "talking book" since the invention of the phonograph in 1877, the earliest machine to enable the reproduction of the human voice. Recent advances in sound technology make this an opportune moment to reflect on the evolution of our reading practices since this remarkable invention. Some questions addressed by the collection include: How does auditory literature adapt printed texts? What skills in close listening are necessary for its reception? What are the social consequences of new listening technologies? In sum, the essays gathered together by this collection explore the extent to which the audiobook enables us not just to hear literature but to hear it in new ways. Bringing together a set of reflections on the enrichments and impoverishments of the reading experience brought about by developments in sound technology, this collection spans the earliest adaptations of printed texts into sound by Charles Dickens, Thomas Hardy, and other novelists from the late nineteenth century to recordings by contemporary figures such as Toni Morrison and Barack Obama at the turn of the twenty-first century. As the voices gathered here suggest, it is time to give a hearing to one of the most talked about new media of the past century.
You've Been Played

How games are being harnessed as instruments of exploitation—and what we can do about it Warehouse workers pack boxes while a virtual dragon races across their screen. If they beat their colleagues, they get an award. If not, they can be fired. Uber presents exhausted drivers with challenges to keep them driving. China scores its citizens so they behave well, and games with in-app purchases use achievements to empty your wallet. Points, badges, and leaderboards are creeping into every aspect of modern life. In You’ve Been Played, game designer Adrian Hon delivers a blistering takedown of how corporations, schools, and governments use games and gamification as tools for profit and coercion. These are games that we often have no choice but to play, where losing has heavy penalties. You’ve Been Played is a scathing indictment of a tech-driven world that wants to convince us that misery is fun, and a call to arms for anyone who hopes to preserve their dignity and autonomy.