Animating With Flash 8


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Animating with Flash 8


Animating with Flash 8

Author: Alex Michael

language: en

Publisher: Taylor & Francis

Release Date: 2006


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"Create quality, professional animation with Flash! Create professional animations and discover the capabilities of Flash with this comprehensive guide. Stay ahead of the pack with gaming code and graphics functions from five PC commercial games and 7 Flash Lite II games. Take advantage of free files on the accompanying CD-ROM and put into practice everything you learnt in the book - a great quick way to learn!" - back cover.

Animating with Flash 8


Animating with Flash 8

Author: Alex Michael

language: en

Publisher: Taylor & Francis

Release Date: 2013-10-28


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Whether you are a designer who hasn't yet used Flash, a professional animator who wants to create digital animation for the first time, or a Flash user who hasn't yet made the most of the animation features this book will show you how to bring your ideas to life. Get to grips with Flash and bring inspiration to your work using Alex Michael's easy to understand approach, demonstrating a wide selection of animation styles from a range of artists, along with key tips and tricks from the professionals.

Flash 8: Projects for Learning Animation and Interactivity


Flash 8: Projects for Learning Animation and Interactivity

Author: Rich Shupe

language: en

Publisher: "O'Reilly Media, Inc."

Release Date: 2006-03-28


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Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation. Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration. Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up. Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works. If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.