Android Programming Unleashed


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Android Programming Unleashed


Android Programming Unleashed

Author: B.M. Harwani

language: en

Publisher: Sams Publishing

Release Date: 2012-12-14


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Android Programming Unleashed is the most comprehensive and technically sophisticated guide to best-practice Android development with today's powerful new versions of Android: 4.1 (Jelly Bean) and 4.0.3 (Ice Cream Sandwich). Offering the exceptional breadth and depth developers have come to expect from the Unleashed series, it covers everything programmers need to know to develop robust, high-performance Android apps that deliver a superior user experience. Leading developer trainer Bintu Harwani begins with basic UI controls, then progresses to more advanced topics, finally covering how to develop feature rich Android applications that can access Internet-based services and store data. He illuminates each important SDK component through complete, self-contained code examples that show developers the most effective ways to build production-ready code. Coverage includes: understanding the modern Android platform from the developer's standpoint... using widgets, containers, resources, selection widgets, dialogs, and fragments... supporting actions and persistence... incorporating menus, ActionBars, content providers, and databases... integrating media and animations... using web, map, and other services... supporting communication via messaging, contacts, and emails... publishing Android apps, and much more.

Sams Teach Yourself Android Game Programming in 24 Hours


Sams Teach Yourself Android Game Programming in 24 Hours

Author: Jonathan Harbour

language: en

Publisher: Sams Publishing

Release Date: 2012-11-15


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In just 24 sessions of one hour or less, Sams Teach Yourself Android Game Programming in 24 Hours will help you master mobile game development for Android 4. Using a straightforward, step-by-step approach, you’ll gain hands-on expertise with the entire process: from getting access to the hardware via the Android SDK to finishing a complete example game. You’ll learn to use the Android SDK and open source software to design and build fast, highly playable games for the newest Android smartphones and tablets. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Android game programming tasks. Quizzes and exercises at the end of each chapter help you test your knowledge. By the Way notes present interesting information related to the discussion. Did You Know? tips offer advice or show you easier ways to perform tasks. Watch Out! cautions alert you to possible problems and give you advice on how to avoid them. Jonathan Harbour is a writer and instructor whose love for computers and video games dates back to the Commodore PET and Atari 2600 era. He has a Master’s in Information Systems Management. His portfolio site at http://www.jharbour.com includes a discussion forum. He also authored Sams Teach Yourself Windows Phone 7 Game Programming in 24 Hours. His love of science fiction led to the remake of a beloved classic video game with some friends, resulting in Starflight—The Lost Colony (http://www.starflightgame.com). Learn how to... Install and configure the free development tools, including the Android 4 SDK, Java Development Kit, and Eclipse (or NetBeans) Use the Android graphics system to bring your game characters to life Load and manage bitmaps, and use double buffering for better performance Incorporate timing and animation with threaded game loops Tap into the touch screen for user input Learn to use Android sensors such as the accelerometer, gyroscope, compass, light detector, and thermometer Integrate audio into your games using the media player Build your own game engine library to simplify gameplay code in your projects Animate games with sprites using atlas images and fast matrix transforms Employ object-oriented programming techniques using inheritance and data hiding Create an advanced animation system to add interesting behaviors to game objects Detect collisions and simulate realistic movement with trigonometry Experiment with an evolving engine coding technique that more naturally reflects how games are written

The Android Tablet Developer's Cookbook


The Android Tablet Developer's Cookbook

Author: B.M. Harwani

language: en

Publisher: Addison-Wesley

Release Date: 2013-05-16


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The Android Tablet Developer’s Cookbook helps experienced Android developers leverage new Android 4.2.2 features to build compelling applications that take full advantage of tablets’ bigger screens, dual-core processors, and larger, faster memory. Tightly focused on Android 4.2.2’s tablet-related capabilities, it presents an unparalleled library of easy-to-reuse code for solving real-world problems. Everything’s organized in modular, standalone sections to help you quickly find what you’re looking for, even when you need to use multiple classes together. Throughout, B.M. Harwani clearly explains how Android tablet apps are unique, how to leverage Android skills and libraries you’ve already mastered, and how to efficiently integrate tablet APIs and features. From media to NFC, porting phone apps to integrating analytics, this book will help you do it fast and do it right. Coverage includes Providing user control via the system clipboard, notifications, and pending intents Supporting drag and drop for both text and images Displaying navigation and core app functionality via the ActionBar Using widgets to present calendars, number pickers, image stacks, and options lists Delivering powerful graphics via animation and hardware accelerated 2D Recording audio, video, and images Responding to sensors Pairing tablets to other Bluetooth-enabled Android devices or PCs Using Wi-Fi Direct to share media Creating custom home screen widgets Making the most of threads and the AsyncTask class Exchanging data via JSON Displaying and browsing Web content via the WebView widget Creating fragments dynamically at runtime and implementing communication between fragments Porting apps from smartphones to tablets and building new apps for both Supporting older versions of the Android SDK Sharing data and messages via NFC with Android Beam Integrating app analytics and tracking Turn to The Android Tablet Developer’s Cookbook for proven, expert answers--and the code you need to implement them. It’s all you need to jump-start any project and quickly create compelling Android tablet apps that sell!