An Object Oriented Programming With C

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Object Oriented Programming With C++

This text is an introduction to the complex world of the OOP with C++. It helps you understand the principles and acquire the practical skills of programming using the C++ programming language. Our aim is for you to gain sufficient knowledge and experience to perform simple useful programming tasks using the best up-to-date techniques and so we hope for it to be the easiest book from which you can learn the basics of real-world programming. Our fundamental assumption is that you wish to write programs for the use of others; hence, providing a decent level of system quality to achieve a level of professionalism becomes necessary. Consequently, the topics here dealt with is what one shall need in order to get started with real-world programming, and not just what is easy to teach and learn. Rest assured, there shall not be any wastage of ones time with material of marginal practical importance. If an idea is explained here, chances are, its because one is likely to come in need of it. This book emphatically focuses on the syntax of C++. Understanding the fundamental ideas, principles, and techniques is the essence of a good programmer. Only a well-designed code stands any chance of becoming part of a correct, reliable, and maintainable system. Through this book, we hope that you will see the absolute necessity of understanding OOP with C++.
An Object Oriented Programming with C ++

This book provides a comprehensive and practical overview of the object oriented programming with C++, It has been thoughtfully structured to introduce the readers to all the important concept of C++ though a single book. This book with its numerous programming examples with explanation will be an ideal text for undergraduate and postgraduate student of computer science and application (MCA and BCA). Besides, for any programmer who wishes to know the fundamental C++, this would be a useful book.
Object Oriented Programming in C++

Object Oriented Programming in C++Object Oriented Programming is a programming in which we design and develop our application or program based of object. Objects are instances(variables) of class.Object oriented programming does not allow data to flow freely around the system. It binds data more closely to the functions that operate on it, and protects it from accidental modifications from outside functions.Object oriented programming allows separation of a complex programs into objects and then builds data and functions around these objects. The data of an object can be accessed only by the functions associated with that object. However, functions of one object can access the functions of other objects.Features of OOP's ( Object Oriented Programming ) Class: Class is an encapsulation of data and coding. Classes are an expanded version of structures. Structure can contain multiple variables. Classes can contain multiple variables, even more, classes can also contain functions as class member. Variables available in class are called Data Members. Functions available in class are called Member Functions. Object: Class is a user-defined data type and object is a variable of class type. Object is used to access class members. Inheritance: Inheritance means access the properties and features of one class into another class. The class who is going to provide its features to another class will be called base class and the class who is using the properties and features of another class will be called derived class. Polymorphism: Polymorphism means more than one function with same name, with different working. It can be static or dynamic. In static polymorphism memory will be allocated at compile time. In dynamic polymorphism memory will be allocated at runtime. Both function overloading and operator overloading are an examples of static polymorphism. Virtual function is an example of dynamic polymorphism. Data Abstraction: The basic idea of data abstraction is to visible only the necessary information, unnecessary information will be hidden from the outside world. This can be done by making class members as private members of class. Private members can be accessed only within the same class where they are declared. Encapsulation: Encapsulation is a process of wrapping data members and member functions in a single unit called class. Using the method of encapsulation, the programmer cannot directly access the data. Data is only accessible through the object of the class.