An Introduction To The Art Science Of Programming


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Learn to Program with Scratch


Learn to Program with Scratch

Author: Majed Marji

language: en

Publisher: No Starch Press

Release Date: 2014-02-14


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Scratch is a fun, free, beginner-friendly programming environment where you connect blocks of code to build programs. While most famously used to introduce kids to programming, Scratch can make computer science approachable for people of any age. Rather than type countless lines of code in a cryptic programming language, why not use colorful command blocks and cartoon sprites to create powerful scripts? In Learn to Program with Scratch, author Majed Marji uses Scratch to explain the concepts essential to solving real-world programming problems. The labeled, color-coded blocks plainly show each logical step in a given script, and with a single click, you can even test any part of your script to check your logic. You'll learn how to: –Harness the power of repeat loops and recursion –Use if/else statements and logical operators to make decisions –Store data in variables and lists to use later in your program –Read, store, and manipulate user input –Implement key computer science algorithms like a linear search and bubble sort Hands-on projects will challenge you to create an Ohm's law simulator, draw intricate patterns, program sprites to mimic line-following robots, create arcade-style games, and more! Each chapter is packed with detailed explanations, annotated illustrations, guided examples, lots of color, and plenty of exercises to help the lessons stick. Learn to Program with Scratch is the perfect place to start your computer science journey, painlessly. Uses Scratch 2

Art and Science of Java


Art and Science of Java

Author: Eric Roberts

language: en

Publisher:

Release Date: 2013-07-17


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In The Art and Science of Java, Stanford professor and well-known leader in Computer Science Education Eric Roberts emphasizes the reader-friendly exposition that led to the success of The Art and Science of C. By following the recommendations of the Association of Computing Machinery's Java Task Force, this first edition text adopts a modern objects-first approach that introduces readers to useful hierarchies from the very beginning. Introduction; Programming by Example; Expressions; Statement Forms; Methods; Objects and Classes; Objects and Memory; Strings and Characters; Object-Oriented Graphics; Event-Driven Programs; Arrays and ArrayLists; Searching and Sorting; Collection Classes; Looking Ahead. A modern objects-first approach to the Java programming language that introduces readers to useful class hierarchies from the very beginning.

Pascal, an Introduction to the Art and Science of Programming


Pascal, an Introduction to the Art and Science of Programming

Author: Walter J. Savitch

language: en

Publisher: Addison Wesley Publishing Company

Release Date: 1995


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With expanded coverage of abstract data types (ADTs), this book builds critical structured problem-solving techniques through a proven algorithm development approach. The book's integrated coverage of software engineering topics, extensive exercises, over 40 case studies, and special programming and problem-solving tips give programmers the necessary skills to write efficient, well-structured programs.