An Introduction To Programming With Java Applets

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An Introduction to Programming with Java Applets

Author: Elizabeth Boese
language: en
Publisher: Jones & Bartlett Learning
Release Date: 2009-06-23
An Introduction to Programming with Java Applets provides a clear introduction to the art of programming for the one-term course. It prepares students with the tools they need to create sophisticated programs efficiently and with ease. Boese assumes no prior programming knowledge, and begins with an introduction to computing, then gradually moves into programming, giving students the opportunity to create their own programs. The text focuses on the essentials and places more detailed information in Advanced Concept sections for those who would like to delve deeper into particular concepts. With numerous practice exercises and an accompanying student-learning Web site, Introduction to Programming with Java Applets is the clear choice for your introductory course!
Introduction to Programming Using Java

This is a free, on-line textbook on introductory programming using Java. This book is directed mainly towards beginning programmers, although it might also be useful for experienced programmers who want to learn more about Java. It is an introductory text and does not provide complete coverage of the Java language. The text is a PDF and is suitable for printing or on-screen reading. It contains internal links for navigation and external links to source code files, exercise solutions, and other resources. Contents: 1) Overview: The Mental Landscape. 2) Programming in the Small I: Names and Things. 3) Programming in the Small II: Control. 4) Programming in the Large I: Subroutines. 5) Programming in the Large II: Objects and Classes. 6) Introduction to GUI Programming. 7) Arrays. 8) Correctness and Robustness. 9) Linked Data Structures and Recursion. 10) Generic Programming and Collection Classes. 11) Files and Networking. 12) Advanced GUI Programming. Appendices: Source Code for All Examples in this Book, and News and Errata.
Java Applets

Finally - an easy-to-learn approach to program Java applets! The book covers the Swing graphics (Java 6) using Java applets. It starts with an introduction to computing, then dives right into programming to give you a chance to create first. Simple drawing techniques are covered, followed by image processing, components, layout managers, design, conditionals, events, loops, debugging, collections, threads, game programming, Internet applications, security issues, reading/writing files on the server and email and how to host your applets on the Internet. This book is intended for beginners with a gentle approach to learning how to program allowing you to explore the concepts of programming through a hands-on first approach. Instructors may contact the author to obtain access to lecture notes slides and other material for this course. This edition has black and white inside. Website: http://java.frogandthefly.com includes sample chapter. A full color interior version is available at www.LuLu.com